suppressfinalize

Calling SuppressFinalize multiple times

别说谁变了你拦得住时间么 提交于 2019-12-23 10:40:13
问题 Is there any downside of calling GC.SuppressFinalize(object) multiple times? Protected Dispose(bool) method of the dispose pattern checks whether it is called before but there is no such check in the public Dispose() method. public void Dispose() { Dispose(true); GC.SuppressFinalize(this); } protected virtual void Dispose(bool disposing) { if (_Disposed) return; if (disposing) { // Cleanup managed resources. } // Cleanup unmanaged resources. _Disposed = true; } ~MyClass() { Dispose(false); }

Calling SuppressFinalize multiple times

情到浓时终转凉″ 提交于 2019-12-23 10:39:30
问题 Is there any downside of calling GC.SuppressFinalize(object) multiple times? Protected Dispose(bool) method of the dispose pattern checks whether it is called before but there is no such check in the public Dispose() method. public void Dispose() { Dispose(true); GC.SuppressFinalize(this); } protected virtual void Dispose(bool disposing) { if (_Disposed) return; if (disposing) { // Cleanup managed resources. } // Cleanup unmanaged resources. _Disposed = true; } ~MyClass() { Dispose(false); }

Can the C# Disposable Pattern be simplified when only _unmanaged_ resources are at play?

为君一笑 提交于 2019-12-13 05:20:01
问题 (Note: this question is related to Calling GC.SuppressFinalize() from within a finalizer but is not a duplicate, as this question is explicitly specifically about the case of no managed resources , whereas that one is explicitly about when having both managed and unmanaged resources .) The classic Disposable Pattern in C# goes roughly like this: public class MyClass : IDisposable { bool alreadyDisposed = false; void Dispose(bool calledFromDisposeMethod) { if (!alreadyDisposed) {

C# language: Garbage Collection, SuppressFinalize

狂风中的少年 提交于 2019-12-03 05:55:14
问题 I'm reading "The C# Language", 4th Edition, it talks about garbage collection as below: "BILL WAGNER: The following rule is an important difference between C# and other managed environments. Prior to an application’s termination, destructor's for all of its objects that have not yet been garbage collected are called, unless such cleanup has been suppressed (by a call to the library method GC.SuppressFinalize, for example)." So I have a couple of questions here: Q1. Why .net is different from

IDisposable GC.SuppressFinalize(this) location

浪尽此生 提交于 2019-11-30 02:07:42
问题 I use a default IDisposable implementation template (pattern) for my code. snippet: public void Dispose() { Dispose(true); GC.SuppressFinalize(this); } protected virtual void Dispose(bool isDisposing) { if (!this.disposed) { if (isDisposing) { //cleanup managed resources } //cleanup unmanaged resources this.disposed = true; } } My question: why is the call "GC.SuppressFinalize(this)" in the Dispose public method? I would place "GC.SuppressFinalize(this)" in the "if (isDisposing)" section of

Why should we call SuppressFinalize when we don't have a destructor

倾然丶 夕夏残阳落幕 提交于 2019-11-27 19:22:31
I have few Question for which I am not able to get a proper answer . 1) Why should we call SuppressFinalize in the Dispose function when we don't have a destructor . 2) Dispose and finalize are used for freeing resources before the object is garbage collected. Whether it is managed or unmanaged resource we need to free it , then why we need a condition inside the dispose function , saying pass 'true' when we call this overridden function from IDisposable:Dispose and pass false when called from a finalize. See the below code I copied from net. class Test : IDisposable { private bool isDisposed

What's the purpose of GC.SuppressFinalize(this) in Dispose() method?

孤街醉人 提交于 2019-11-27 17:37:17
I have the following code: public void Dispose() { if (_instance != null) { _instance = null; // Call GC.SupressFinalize to take this object off the finalization // queue and prevent finalization code for this object from // executing a second time. GC.SuppressFinalize(this); } } Although there is a comment that explains purpose of that GC-related call, I still don't understand why it's there. Isn't object destined for garbage collection once all instances cease from existence, like, when used in using block? What's the use case scenario where this would play important role? When implementing

When should I use GC.SuppressFinalize()?

佐手、 提交于 2019-11-26 21:13:38
In .NET, under which circumstances should I use GC.SuppressFinalize() ? What advantage(s) does using this method give me? SuppressFinalize should only be called by a class that has a finalizer. It's informing the Garbage Collector (GC) that this object was cleaned up fully. The recommended IDisposable pattern when you have a finalizer is: public class MyClass : IDisposable { private bool disposed = false; protected virtual void Dispose(bool disposing) { if (!disposed) { if (disposing) { // called via myClass.Dispose(). // OK to use any private object references } // Release unmanaged resources

What's the purpose of GC.SuppressFinalize(this) in Dispose() method?

不羁岁月 提交于 2019-11-26 19:11:01
问题 I have the following code: public void Dispose() { if (_instance != null) { _instance = null; // Call GC.SupressFinalize to take this object off the finalization // queue and prevent finalization code for this object from // executing a second time. GC.SuppressFinalize(this); } } Although there is a comment that explains purpose of that GC-related call, I still don't understand why it's there. Isn't object destined for garbage collection once all instances cease from existence, like, when

Why should we call SuppressFinalize when we don't have a destructor

妖精的绣舞 提交于 2019-11-26 15:54:05
问题 I have few Question for which I am not able to get a proper answer . 1) Why should we call SuppressFinalize in the Dispose function when we don't have a destructor . 2) Dispose and finalize are used for freeing resources before the object is garbage collected. Whether it is managed or unmanaged resource we need to free it , then why we need a condition inside the dispose function , saying pass 'true' when we call this overridden function from IDisposable:Dispose and pass false when called