stretchdibits

StretchDIBits failed, sometimes it draw nothing,

你。 提交于 2020-01-15 05:05:11
问题 I am using gdi c++, StretchDIBits function sometimes failed if I draw large Images such as 7000*5000. It draw nothing. GetLastError() says no enough system resource. Can anyone explain why StretchDIBits need resource even The DC is prepared successfully. 回答1: It may be that StretchDIBits expands the source image into a temporary bitmap of the same dimensions as the destination bitmap, and then copies the temporary into the destination as the final step. So even if you have enough memory to

StretchDIBits seems slow, Is there any API faster?

天涯浪子 提交于 2019-12-22 06:20:41
问题 I want to draw a dib on to a HDC, the same size. I am using : des and src are of the same size. ::StretchDIBits(hdc, des.left,des.top,des.right - des.left,des.bottom - des.top, src.left, GetHeight() - src.bottom, src.right - src.left,src.bottom - src.top, m_pImg->accessPixels(),m_pImg->getInfo(), DIB_RGB_COLORS, SRCCOPY); but I find it is slow, because the des size is the same, I just need to copy the dib onto a dc. Is there any method faster than StretchDIBits? just as StretchBlt (slow) vs

How would I draw a PNG image using LoadImage and StretchDIBits?

坚强是说给别人听的谎言 提交于 2019-12-07 12:16:45
问题 (This is related to the question on How would I load a PNG image using Win32/GDI (no GDI+ if possible)?.) Hi all, I was wondering, given that you have a PNG resource embedded in a binary file with the ID IDB_PNG1 , and an LPDRAWITEMSTRUCT to draw into (so that means you have the HDC and the rectangle for your target), how do you draw that image onto the screen using StretchDIBits ? I've worked with BitBlt and TransparentBlt before, but StretchDIBits seems to work differently, and LoadImage

How would I draw a PNG image using LoadImage and StretchDIBits?

天涯浪子 提交于 2019-12-06 01:00:21
(This is related to the question on How would I load a PNG image using Win32/GDI (no GDI+ if possible)? .) Hi all, I was wondering, given that you have a PNG resource embedded in a binary file with the ID IDB_PNG1 , and an LPDRAWITEMSTRUCT to draw into (so that means you have the HDC and the rectangle for your target), how do you draw that image onto the screen using StretchDIBits ? I've worked with BitBlt and TransparentBlt before, but StretchDIBits seems to work differently, and LoadImage doesn't seem to work with PNG's. Thank you! (Note: The language I put is C++, but that's not too

StretchDIBits seems slow, Is there any API faster?

纵然是瞬间 提交于 2019-12-05 10:44:12
I want to draw a dib on to a HDC, the same size. I am using : des and src are of the same size. ::StretchDIBits(hdc, des.left,des.top,des.right - des.left,des.bottom - des.top, src.left, GetHeight() - src.bottom, src.right - src.left,src.bottom - src.top, m_pImg->accessPixels(),m_pImg->getInfo(), DIB_RGB_COLORS, SRCCOPY); but I find it is slow, because the des size is the same, I just need to copy the dib onto a dc. Is there any method faster than StretchDIBits? just as StretchBlt (slow) vs Bitblt.(faster) StretchDIBits (slow ) vs ?(faster) The speed difference comes from doing any necessary

Windows StretchBlt API performance

拜拜、爱过 提交于 2019-11-29 08:05:05
I timed a DDB drawing operation which uses multiple StretchBlt and StretchDIBits calls. And I found that, time to complete is increase/decrease proportionally to the destination window size. With 900x600 window it takes around 5ms, but with 1920x1080 it takes as large as 55ms (source image is 1280x640). It seems Stretch.. APIs don't use any hardware acceleration features. Source image (actually this is temporary drawing canvas) is created with CreateDIBSection because I need resulting (stretched and merged) bitmap's pixel data for every frame drawn . Let's assume, Windows GDI is hopeless. Then

Windows StretchBlt API performance

五迷三道 提交于 2019-11-28 01:46:51
问题 I timed a DDB drawing operation which uses multiple StretchBlt and StretchDIBits calls. And I found that, time to complete is increase/decrease proportionally to the destination window size. With 900x600 window it takes around 5ms, but with 1920x1080 it takes as large as 55ms (source image is 1280x640). It seems Stretch.. APIs don't use any hardware acceleration features. Source image (actually this is temporary drawing canvas) is created with CreateDIBSection because I need resulting