NV_STEREO_IMAGE_SIGNATURE and DirectX 10/11 (nVidia 3D Vision)
问题 I'm trying to use SlimDX and DirectX10 or 11 to control the stereoization process on the nVidia 3D Vision Kit. Thanks to this question I've been able to make it work in DirectX 9. However, due to some missing methods I've been unable to make it work under DirectX 10 or 11. The algorithm goes like this: Render left eye image Render right eye image Create a texture able to contain them both PLUS an extra row (so the texture size would be 2 * width, height + 1) Write this NV_STEREO_IMAGE