static-libraries

Using static libraries with CocoaPods 1.5 no such module at import

微笑、不失礼 提交于 2020-06-25 00:13:12
问题 With CocoaPods 1.5 released I am trying to migrate from having 10-15 dynamic pods in my projects to having them as static libraries instead, with the goal of speeding up my app start time. At this stage my simple (i.e., simplistic) attempt has been to remove the use_frameworks command when running my pod install. This indeed transforms my pods to static libraries. But it also produces a series of "No Such Module" throughout my project when trying to import my Pods (e.g., "No such Module

How to compile static .lib library for Windows in Linux or Macos

可紊 提交于 2020-05-26 12:04:10
问题 I am searching way to compile static library for Windows in Linux or Macos, there seems to be cross compiler to generate .a library for Windows like this one, but that is not what I want, what I want is a .lib static library file for Windows, preferably for Visual Studio. I know I can run a Windows virtual machine and using Visual Studio, but that is too heavy, and can't be done in command line. 回答1: For unix-like OSes (Linux, MacOS, etc) a static library means an ar archive of object files.

Exporting symbols in static library that is linked to dynamic library

╄→尐↘猪︶ㄣ 提交于 2020-04-16 02:51:46
问题 I have the following scenario in MSVC2017: A static library with the function bool foo() A dynamic link library that links to the static library above An application that loads the dynamic link library using explicit run-time linking and calls foo() via GetProcAddress In the static library, foo() is defined as follows: extern "C" __declspec(dllexport) bool foo() { return true; } Now, because foo() is not used by the dynamic link library, its symbol is not exported and thus not findable when

framework in ios contain static or dynamic library inside

蓝咒 提交于 2020-04-07 04:13:22
问题 I have come across multiple sites describing that frameworks can contain both static as well as dynamic library. But how do I identify if what the framework actually contains is a dynamic library or a static library. I thought of first taking help of extension (.a for static library, .dylib for dynamic library) but all I could see inside the framework that I was experimenting was that no extensions were provided for the binary file that was packaged inside. Is there any way I can find whether

framework in ios contain static or dynamic library inside

╄→гoц情女王★ 提交于 2020-04-07 04:07:09
问题 I have come across multiple sites describing that frameworks can contain both static as well as dynamic library. But how do I identify if what the framework actually contains is a dynamic library or a static library. I thought of first taking help of extension (.a for static library, .dylib for dynamic library) but all I could see inside the framework that I was experimenting was that no extensions were provided for the binary file that was packaged inside. Is there any way I can find whether

Custom C++ Static Library Not Linking (Code::Blocks)

谁说我不能喝 提交于 2020-03-04 05:59:24
问题 I've spent the past two hours researching this online, to no avail - I've followed all the instructions several times. I'm using C++11, GCC, Ubuntu 15.04, and Code::Blocks 13.12. I am creating a custom static library. At the moment, it contains only two files: iochannel.hpp and iochannel.cpp . I compile, and all is well. A single libpawlib.a file is produced in pawlib/bin/Debug Next, in the project that I want to use the static library in, I go into Project > Build Options... . I add the path

DevIL library files and dependencies

早过忘川 提交于 2020-02-24 07:52:27
问题 Okay, here's the thing. I have all the IL files I need, namely DevIL.dll DevIL.lib ILU.dll ILU.lib ILUT.dll ILUT.lib config.h config.h.in devil_cpp_wrapper.h devil_internal_exports.h il.h ilu.h ilu_region.h ilut.h ilut_config.h My project directory looks like this, let's say my project's name is "Project1" |-Debug---Project1.pdb | | |---Debug---[loads of files] | | | |---Glut---[OpenGL files] | | | |---IL---[all the files mentioned above] |-Project1---| | |---image.bmp Project Folder---| | |

DevIL library files and dependencies

妖精的绣舞 提交于 2020-02-24 07:50:48
问题 Okay, here's the thing. I have all the IL files I need, namely DevIL.dll DevIL.lib ILU.dll ILU.lib ILUT.dll ILUT.lib config.h config.h.in devil_cpp_wrapper.h devil_internal_exports.h il.h ilu.h ilu_region.h ilut.h ilut_config.h My project directory looks like this, let's say my project's name is "Project1" |-Debug---Project1.pdb | | |---Debug---[loads of files] | | | |---Glut---[OpenGL files] | | | |---IL---[all the files mentioned above] |-Project1---| | |---image.bmp Project Folder---| | |

CMake building a static library with other static library

☆樱花仙子☆ 提交于 2020-02-23 03:44:18
问题 My problem is as follows : I have OpenSSL as static libraries ( libcrypto.a and libssl.a ). Compiled on Windows with MSys2/MinGW64 . Besides that, I have a small self written library based on OpenSSL . Now I want to "bundle" the Crypto lib from OpenSSL with My lib to a "big" static library for later statically compiling in other applications on Windows without deploying any library. What would a CMakeLists.txt file looks like? And are the prerequisites ( OpenSSL as static libs ) correct?

Add CUDA to ROS Package

房东的猫 提交于 2020-02-21 13:08:12
问题 I would like to use cuda within a ros package. Has anyone a simple example for me? I tried to built a static library with the cuda function and add this library to my package, but I get always a linking error: Undefined reference cuda... I have built a executable instead of the library and it works. Please help! 回答1: I found a solution myself: CMakeLists.txt: cmake_minimum_required(VERSION 2.8.3) PROJECT (beginner_tutorials) FIND_PACKAGE(CUDA REQUIRED) find_package(catkin REQUIRED COMPONENTS