sprite

No “Pixel Snap” option in 'Sprite-Lit-Default' material causing some sprites to tear

不打扰是莪最后的温柔 提交于 2020-07-10 10:25:57
问题 The Problem: I have a pixel-art based project that uses tilemaps and etc. Previously with just the default material Sprites/Default, I have this "Pixel Snap" option: However, ever since I upgraded to LWRP/URP; and used 2D Lights (my game has a day/night cycle); all of the sprites have to be upgraded to a new Sprite-Lit-Default material which allows my sprites to be affected by the 2D Lights. The only problem I noticed in this new material is that it hasn't got any "Pixel Snap" option: And

How to use a Manager class to manage Characters and their animations in C++ using the SFML library

跟風遠走 提交于 2020-06-29 05:16:40
问题 I'm trying to create a 2D sidescroller mini-game. For now, I only have a character with a sprite and one animation, which i'm trying to move using the left/right arrows. At first, I only had a Character class, storing the sprite of the character and its running animation. And it worked. But now, I'm trying to add a CharacterManager class, which will create all the characters to avoid doing it in the main, and which will manage their movements and draw them. And it doesn't work anymore. I

How convert type 'UnityEngine.Texture2D' to 'UnityEngine.Sprite?

北战南征 提交于 2020-06-29 03:48:16
问题 Hi i try to convert my Texture 2D in Image (and i cant use a Raw Image because the resolution dont match in phones) but the problem is that Image does not have the Texture element. how Convert UnityEngine.Texture2D in Image.Sprite. //Image Profile protected Texture2D pickedImage; public Texture2D myTexture2D; public RawImage getRawImageProfile; public RawImage getRawImageArrayProfile; public Image getRawImageProfile2; public Image getRawImageArrayProfile2; public void PickImageFromGallery(int

Updating multiple items in a class, not just one

拥有回忆 提交于 2020-04-16 08:34:43
问题 In the update section of this code, only the first bat that gets made is affected by update() in class Bat()... Outside of main loop: START_BAT_COUNT = 30 BAT_IMAGE_PATH = os.path.join( 'Sprites', 'Bat_enemy', 'Bat-1.png' ) bat_image = pygame.image.load(BAT_IMAGE_PATH).convert_alpha() bat_image = pygame.transform.scale(bat_image, (80, 70)) class Bat(pygame.sprite.Sprite): def __init__(self, bat_x, bat_y, bat_image, bat_health): pygame.sprite.Sprite.__init__(self) self.bat_health = bat_health