20 Receives per second with SocketAsyncEventArgs
问题 A TCP Server is developed using SocketAsyncEventArgs and it's async methods as a Windows Service. I have these 2 line of code at the beginning of Main: ThreadPool.SetMaxThreads(15000, 30000); ThreadPool.SetMinThreads(10000, 20000); And both return true (returned values are logged). Now 2000 to 3000 clients start to send messages to this server and it starts to accept connections (I count the number of connections and it is as expected - There is a connection pool). Thread count of the server