sendinput

Can't send a single key function to remote desktop

空扰寡人 提交于 2021-02-17 21:43:19
问题 After a really deep drill down the web, this is my code which unfortunately doesnt send the keys as upper case :/ MapVirtualKey Implementation: const uint MAPVK_VK_TO_VSC = 0x00; const uint MAPVK_VSC_TO_VK = 0x01; const uint MAPVK_VK_TO_CHAR = 0x02; const uint MAPVK_VSC_TO_VK_EX = 0x03; const uint MAPVK_VK_TO_VSC_EX = 0x04; [DllImport("user32.dll")] public static extern int MapVirtualKey(uint uCode, uint uMapType); SendInput Implementation: struct INPUT { public UInt32 Type; public

Can't send a single key function to remote desktop

僤鯓⒐⒋嵵緔 提交于 2021-02-17 21:43:16
问题 After a really deep drill down the web, this is my code which unfortunately doesnt send the keys as upper case :/ MapVirtualKey Implementation: const uint MAPVK_VK_TO_VSC = 0x00; const uint MAPVK_VSC_TO_VK = 0x01; const uint MAPVK_VK_TO_CHAR = 0x02; const uint MAPVK_VSC_TO_VK_EX = 0x03; const uint MAPVK_VK_TO_VSC_EX = 0x04; [DllImport("user32.dll")] public static extern int MapVirtualKey(uint uCode, uint uMapType); SendInput Implementation: struct INPUT { public UInt32 Type; public

Can't send a single key function to remote desktop

二次信任 提交于 2021-02-17 21:42:36
问题 After a really deep drill down the web, this is my code which unfortunately doesnt send the keys as upper case :/ MapVirtualKey Implementation: const uint MAPVK_VK_TO_VSC = 0x00; const uint MAPVK_VSC_TO_VK = 0x01; const uint MAPVK_VK_TO_CHAR = 0x02; const uint MAPVK_VSC_TO_VK_EX = 0x03; const uint MAPVK_VK_TO_VSC_EX = 0x04; [DllImport("user32.dll")] public static extern int MapVirtualKey(uint uCode, uint uMapType); SendInput Implementation: struct INPUT { public UInt32 Type; public

Using a string with the SendInput Function on Windows

大城市里の小女人 提交于 2021-01-29 10:11:29
问题 I want to use a std::string for the SendInput() function. After doing some research, I found that the VkKeyScanEx might help but the code needs additional logic for uppercase or special characters. In the latter case I realized that I can simulate a SHIFT key press, send the lowercase key input and then it would come out as uppercase. However, there are also the "special" characters like !"§$%&/()=? which need a held down SHIFT key to come out correctly. Furthermore, there are also the

SendInput doesn't work in a game unless I add delays. Why?

社会主义新天地 提交于 2021-01-29 03:08:44
问题 I am trying to use The SendInput API to automatically press a key repeatedly in a game WITHOUT having to use delays. I want the key presses to be as quick as possible, so I'd like to stay away from using delays like the Task.Delay or Thread.Sleep methods. Focus on the Strum method. The code below will press the right SHIFT key 18 times whenever the user uses the Ctrl + B hot key. using System; using System.Runtime.InteropServices; using System.Threading.Tasks; using System.Windows.Forms;

Autohotkey wrong keystrokes sent to console

你离开我真会死。 提交于 2020-01-24 06:27:27
问题 I am trying to understand this bug and I am looking for a workaroud. Using this script: #NoEnv #SingleInstance force SendMode Input ;Alt+t to send keystrokes !t::Send, /[] It send the correct keystrokes / [ ] to all windows but the windows console (cmd) Additional Info: Using autohotkey v1.1.09.02 With an english US keyboard layout, it sends: ' 9 0 With a french canadian multilingual keyboard layout, it sends: é ^ ç Any idea of what can fix it? 回答1: Try this: #NoEnv #SingleInstance force

What is the proper way to fill a HARDWAREINPUT struct for use with SendInput?

僤鯓⒐⒋嵵緔 提交于 2020-01-07 08:34:09
问题 I'm trying to send a WM_KEYDOWN/WM_KEYUP pair to an application which normally does NOT respond to the use of the KEYBDINPUT struct. I will need to send the escape key, as well as alphanumeric characters. As the MSDN only gives vague information on using the hardware struct, I could only assume that the uMsg field is meant to hold WM_KEYDOWN/WM_KEYUP messages, and the the next two fields are for the LOWORD and HIWORD of lParam (composed of several bits which define the scan code, whether or

C# p/Invoke How to simulate a keyPRESS event using SendInput for DirectX games

北城余情 提交于 2019-12-31 06:57:33
问题 I've often struggled with simulating keyboard press events for various bots, or other GUI automating programs. I've managed to simulate keydown events using: INPUT[] kInput = new INPUT[1]; kInput[j].type = SendInputEventType.InputKeyboard; kInput[j].mkhi.ki.wVk = 0; kInput[j].mkhi.ki.wScan = (ushort) MapVirtualKey((uint) Keys.D5, 0); kInput[j].mkhi.ki.dwFlags = KeyboardEventFlags.SCANCODE; kInput[j].mkhi.ki.time = 0; kInput[j].mkhi.ki.dwExtraInfo = IntPtr.Zero; SendInput(1, kInput, Marshal

SendInput not working in certain apps - Windows with Delphi

冷暖自知 提交于 2019-12-30 11:08:12
问题 Using Delphi, I'm trying to find a way of sending a string/series of characters or keystrokes to the active window. Using SendInput I have the following code: uses System.SysUtils, Windows, System.Types, System.UITypes, System.Classes, System.Variants, VCL.Dialogs, VCL.ExtCtrls; var input: array of TInput; s: String; i: Integer; begin s := 'This is a longer string.' + sLineBreak + 'This is the second string with unicode ασδλκφχωιοευα.'; SetLength(input, Length(s)); i := 1; while i <= Length(s