QGLWidget and fast offscreen rendering
问题 Is it possible to render totally offscreen in a QGLWidget with Qt without the need to repaint the scene to screen thus avoiding totally the buffers flip on monitor? I need to save every frame generated on the framebuffer but, since the sequence is made of 4000 frames and the time interval on the screen is 15ms I spend 4000*15ms=60s but I need to be much much faster than 60s (computations are not a bottleneck here, is just the update the problem). Can rendering offscreen on a framebuffer be