SCNLevelOfDetails delegate/notification
问题 I'm using SCNLevelOfDetails with SceneKit. I was wondering if there's a way to know when the engine changes the levelOfDetails for a particular node's geometry. Many thanks. 回答1: I'm answering my own question. To give more context, we needed to know when the LOD would change in order to stop an idle animation, our model is skinned. What happens if you don't disable this animation when the LOD changes is that the geo goes all over the place and it looks wrong. The solution for us was to clone