问题
I want to create a fund to create an array of nodes. My declaration is as follows:
func createSphereNode () {
var spheres = [SCNNode()]
let sphereGeometry = SCNSphere(radius: 2.5)
let sphereMaterial = SCNMaterial()
sphereMaterial.diffuse.contents = UIColor.greenColor()
sphereGeometry.materials = [sphereMaterial]
for var i=0;i<15;i++ {
let gravityFields = SCNPhysicsField.radialGravityField()
gravityFields .strength = 0
spheres[i] = SCNNode(geometry: sphereGeometry)
spheres[i].position = SCNVector3(x: Float(-15 + (6 * i)), y: 1.5, z: 0)
spheres[i].physicsField = gravityFields
let shape = SCNPhysicsShape(geometry: sphereGeometry, options: nil)
let sphereBodys = SCNPhysicsBody(type: .Kinematic, shape: shape)
spheres[i].physicsBody = sphereBodys
sceneView.scene?.rootNode.addChildNode(spheres[i])
}
I am having compiler error on line "spheres[i] = SCNNode(geometry: sphereGeometry)" when I run the code. Please help.
回答1:
found solution:
func createSphereNode () {
// var gravityFields = []
// var shapes = [SCNPhysicsShape()]
// var sphereBodys = [SCNPhysicsBody]()
// var spheres = [SCNNode()]
var spheresArray : [SCNNode] = []
let sphereGeometry = SCNSphere(radius: 1.5)
let sphereMaterial = SCNMaterial()
sphereMaterial.diffuse.contents = UIColor.greenColor()
sphereGeometry.materials = [sphereMaterial]
for var i=0;i<15;i++ {
let gravityFields = SCNPhysicsField.radialGravityField()
gravityFields .strength = 0
let spheres = SCNNode(geometry: sphereGeometry)
spheres.position = SCNVector3(x: Float(-15 + (6 * i)), y: 1.5, z: 0)
spheres.physicsField = gravityFields
let shape = SCNPhysicsShape(geometry: sphereGeometry, options: nil)
let sphereBodys = SCNPhysicsBody(type: .Kinematic, shape: shape)
spheres.physicsBody = sphereBodys
sceneView.scene?.rootNode.addChildNode(spheres)
spheresArray.append(spheres)
}
来源:https://stackoverflow.com/questions/31495667/how-to-create-an-array-of-scnnode-in-swift