scnlight

autoenablesDefaultLighting is too bright in iOS 12 and SCNView.pointOfView is not effective

为君一笑 提交于 2020-01-15 20:12:50
问题 I am using SceneKit’s autoenablesDefaultLighting and allowsCameraControl functions of my sceneView to provide light to an obj 3D model in the app and rotate around this object in Objective-C. Since upgrading to iOS12, the default light intensity of autoenablesDefaultLighting gets higher and the 3D model looks so bright! Did anyone faced the same issue? If yes, is there a way to control the light intensity of autoenablesDefaultLighting when its value is ‘YES’? If it is not editable, I tried to

autoenablesDefaultLighting is too bright in iOS 12 and SCNView.pointOfView is not effective

天涯浪子 提交于 2020-01-15 20:11:29
问题 I am using SceneKit’s autoenablesDefaultLighting and allowsCameraControl functions of my sceneView to provide light to an obj 3D model in the app and rotate around this object in Objective-C. Since upgrading to iOS12, the default light intensity of autoenablesDefaultLighting gets higher and the 3D model looks so bright! Did anyone faced the same issue? If yes, is there a way to control the light intensity of autoenablesDefaultLighting when its value is ‘YES’? If it is not editable, I tried to

autoenablesDefaultLighting is too bright in iOS 12 and SCNView.pointOfView is not effective

。_饼干妹妹 提交于 2020-01-15 20:10:21
问题 I am using SceneKit’s autoenablesDefaultLighting and allowsCameraControl functions of my sceneView to provide light to an obj 3D model in the app and rotate around this object in Objective-C. Since upgrading to iOS12, the default light intensity of autoenablesDefaultLighting gets higher and the 3D model looks so bright! Did anyone faced the same issue? If yes, is there a way to control the light intensity of autoenablesDefaultLighting when its value is ‘YES’? If it is not editable, I tried to