Frame-rate independent pushForce?
问题 I'm working with a CharacterController and added the ability to push Rigidbodies. The problem is however that the pushing is frame-rate dependent. How would I be able to make it frame-rate independent? I have tried adding Time.deltatime, but this makes pushing not possible, I might be adding it wrong though. Here's the code that adds force to rigidbodies; void OnControllerColliderHit(ControllerColliderHit hit) { Rigidbody body = hit.collider.attachedRigidbody; if (body == null || body