Rigid Body Physics Rotations
问题 I'm wanting to create a physics engine within Java. However it's not the code I'm bothered about. It's simply the math of rigid body physics, specifically forces and how they affect the rotation of an object. Let's say for example that I have a square with same length sides. The square will be accelerating towards ground level due to gravity (no air resistance). This would mean that there would be a vector force of (0,-9.8)m/s on every point in the square. Now let's say that this square is