resume

Detect pause/resume in ExoPlayer

╄→尐↘猪︶ㄣ 提交于 2019-12-05 09:47:15
问题 I searched two days for this question in github but i can't find true answer . I want example for detecting pause / resume in ExoPlayer > 2.x . Any one can give me an example ? I checked onPlayerStateChanged and problem not solved . onPlayerStateChanged : STATE_BUFFERING onPlayerStateChanged : STATE_READY I just got this log from onPlayerStateChanged and this is not called in all times ! 回答1: You need to check playWhenReady with a Player.EventListener. The Playback states of ExoPlayer are

How to catch event of coming back to an activity after hitting back

你说的曾经没有我的故事 提交于 2019-12-05 06:07:30
I have a main screen for my application which then leads to different screens, from each of those hitting back takes you back to the main screen. I want to do some stuff every time a user is "coming back" to the main screen, How do I catch this kind of event??? Use onResume() method in your main activity or Use startActivityForResult method in your activity by overriding the keyDown method in sub activities,it may help you you cand try this: @Override public boolean onKeyDown(int keyCode, KeyEvent event) { if ((keyCode == KeyEvent.KEYCODE_BACK)) { //your stuff goes here } return super

Application Level onResume Android

放肆的年华 提交于 2019-12-05 06:03:20
Problem The idea is very simple. Whenever an user comes back to my app from the Recents I want to show a simple dialog prompting with the password. I know how to prompt the dialog with password, but my problem is how do I understand that the user has entered my app from the recents. If I put the prompt in the onResume in every activity, then it will get triggered everytime even if the user doesn't enter from the Recents menu. There are lots of activities and fragments in my app. So, I would love to have a more generic or application level solution. Implement Application

Resume HTTP Post/upload with Indy

我们两清 提交于 2019-12-05 04:52:10
问题 I'm trying to resume an upload using indy (HTTP Post), the code looks like this (using Delphi 2010, Indy 10.4736): IdHttp.Head('http://localhost/_tests/resume/large-file.bin'); ByteRange := IdHttp.Response.ContentLength + 1; // Attach the file to post/upload Stream := TIdMultipartFormDataStream.Create; with Stream.AddFile('upload_file', 'D:\large-file.bin', 'application/octet-stream') do begin HeaderCharset := 'utf-8'; HeaderEncoding := '8'; end; // with with IdHTTP do begin IOHandler

How to resume background music after out-going phone call (iOS)?

旧城冷巷雨未停 提交于 2019-12-05 04:26:53
I'm using AVAudioPlayer to play music (background supported). My question is if I want to call somebody while I'm listening to the music, how to resume it after the call? I've implement the AVAudioPlayer's delegate method: - (void)audioPlayerEndInterruption:(AVAudioPlayer *)thePlayer { [[AVAudioSession sharedInstance] setActive:YES error:nil]; [self.player play]; } but this will not allow the music to continue. I've also tried to use the AVAudioSessionDelegate method (just a try): - (void)viewDidLoad { [[AVAudioSession sharedInstance] setDelegate:self]; } - (void)endInterruption { [

Detect pause/resume in ExoPlayer

左心房为你撑大大i 提交于 2019-12-03 22:32:59
I searched two days for this question in github but i can't find true answer . I want example for detecting pause / resume in ExoPlayer > 2.x . Any one can give me an example ? I checked onPlayerStateChanged and problem not solved . onPlayerStateChanged : STATE_BUFFERING onPlayerStateChanged : STATE_READY I just got this log from onPlayerStateChanged and this is not called in all times ! You need to check playWhenReady with a Player.EventListener . The Playback states of ExoPlayer are independent from the player being paused or not: player.addListener(new Player.DefaultEventListener() {

Resume HTTP Post/upload with Indy

拜拜、爱过 提交于 2019-12-03 17:11:08
I'm trying to resume an upload using indy (HTTP Post), the code looks like this (using Delphi 2010, Indy 10.4736): IdHttp.Head('http://localhost/_tests/resume/large-file.bin'); ByteRange := IdHttp.Response.ContentLength + 1; // Attach the file to post/upload Stream := TIdMultipartFormDataStream.Create; with Stream.AddFile('upload_file', 'D:\large-file.bin', 'application/octet-stream') do begin HeaderCharset := 'utf-8'; HeaderEncoding := '8'; end; // with with IdHTTP do begin IOHandler.LargeStream := True; with Request do begin ContentRangeStart := ByteRange; ContentRangeEnd := (Stream.Size -

How to Pause and Resume Audio recording in android

断了今生、忘了曾经 提交于 2019-12-03 15:16:23
I am developing an audio recording application using MediaRecorder class. I have the following requirement: 1.When a pause button is pressed then pause recording. 2.When a resume button is pressed then resume recording where it paused. I try this link But I am unable to implement the functionality. Any help/suggestion would be greatly appreciated. Nikhil Desale Media Recorder class does not support to pause and resume , see second link class overview try to use stop and restart How can i pause voice recording in Android? http://developer.android.com/reference/android/media/MediaRecorder.html

Pausing & Resume Android Repo Sync

巧了我就是萌 提交于 2019-12-03 14:37:46
I am trying to sync the following repo repo init -u git://github.com/SlimRoms/platform_manifest.git -b jb The problem is i have started the repo sync around 30 hours ago & its still not complete. (i have a 1Mbps connection). I dont want to keep the laptop switched for so long now & would like to pause the current sync & resume later. So, i searched a bit, and found out that to pause the current download/sync i could use: ctrl+C ctrl+Z just close the terminal (it will resume download next time automatically) So i tried using ctrl+c, the download stopped. And then to resume i tried "fg", but it

How to implement pause/resume in cocos2d game?

守給你的承諾、 提交于 2019-12-03 04:38:40
问题 My question is to look for design solution for pause/resume states (including all data info, which need save ) during cocos2d game. Including following cases, but not limited: 1). User choose quit, then pop out one dialog for user to choose " quit directly", " pause " ; 2). Someone call in , pop out dialog for user to choose "quit " or " pause " game. If choose "pause", everything which deserve saving, should be saved. Just like PC games do. I know Director provides "pause" , "resume " , is