resources

cordova android vue avd resource public image

左心房为你撑大大i 提交于 2020-04-18 05:48:01
问题 I followed this tutorial and coded my own android cordova app: https://www.npmjs.com/package/vue-cli-plugin-cordova I added the images for my app to the public folder. My whole folder looks like this: my-app2: |-.git |-node_modules |-public --> there are my images in the img folder, the index.css in the css folder and the index.html as main entry point |-src --> there is my Sourcecode folder which works fine |-src-cordova --> In this folder are the settings for my app (config.xml) |-tests |-

Override resources in library android

青春壹個敷衍的年華 提交于 2020-03-18 10:28:25
问题 I'm using my own library. In this library I defined some resources: colors.xml (library) <color name="colorPrimary">#000000</color> In my app (that uses the above library). I want to override that color primary. colors.xml (app) <color name="colorPrimary">#ffffff</color> I actually want to override that attribute so that the library (and my app) use the overrided one, not the declared one from library. It works fine but Android Studio keeps yelling out that: Overriding @color/colorPrimary

Access strings resources from embedded .resx in dll?

橙三吉。 提交于 2020-03-06 04:14:20
问题 I'm completely new to resource files, but there is a need for me to deploy my application as click-once, and that seems to ignore all of my external files (images, .ini files etc...) - Rather than spend time trying to figure it out, I thought I'd learn how to use Resource files properly. After searching through SO, I've found much code and I've built my resource file. So far it only contains strings, which I thought would be simpler!? Alas... So I've got my DLL (ValhallaLib.dll) and these two

Access strings resources from embedded .resx in dll?

走远了吗. 提交于 2020-03-06 04:12:07
问题 I'm completely new to resource files, but there is a need for me to deploy my application as click-once, and that seems to ignore all of my external files (images, .ini files etc...) - Rather than spend time trying to figure it out, I thought I'd learn how to use Resource files properly. After searching through SO, I've found much code and I've built my resource file. So far it only contains strings, which I thought would be simpler!? Alas... So I've got my DLL (ValhallaLib.dll) and these two

IDisposable, does it really matter

|▌冷眼眸甩不掉的悲伤 提交于 2020-02-27 04:52:06
问题 Coming from C/C++ a long time ago I still have a habit of ensuring that all resources are cleaned up correctly. I always ensure Dispose is called on IDisposable classes and implement Dispose patterns in my classes containing disposable objects. However, in my environment I'm more or less the only one doing this. Others just don't understand what I'm doing and think my code is more difficult to understand. They just create database connections, open streams etc without calling Close or Dispose

Whats the difference between .Resx and .Resources file types?

天涯浪子 提交于 2020-02-26 11:59:04
问题 I've got a lot of .resources files, that I need to open up and view. I downloaded Zeta Resource Editor but it only works with .Resx files. Is there a difference? Can I open .Resources files and extract its contents? 回答1: I think resx file contains the non-compiled resources in XML based format. These resx files are compiled into .resource file. So .resource file contains resx data in binary format. According to MSDN The .resx (XML-based resource format) files are converted in to common

Using C++ templating for SFML Resource Manager

那年仲夏 提交于 2020-02-25 03:08:12
问题 I'm thinking of two solutions to create a resource manager for my SFML-Game. Both require templating (I'm new to templating), but I prefer one of those solutions, even if I don't really know how to make it work. I'd like to do something like this: std::map<string, class> resources; template<class T> T getResource(std::string name){ return (T) resources.find(name); } In other words, I'd like to have all my resources stored in one class, and that there is only one function to get a resource,

Using C++ templating for SFML Resource Manager

强颜欢笑 提交于 2020-02-25 03:07:31
问题 I'm thinking of two solutions to create a resource manager for my SFML-Game. Both require templating (I'm new to templating), but I prefer one of those solutions, even if I don't really know how to make it work. I'd like to do something like this: std::map<string, class> resources; template<class T> T getResource(std::string name){ return (T) resources.find(name); } In other words, I'd like to have all my resources stored in one class, and that there is only one function to get a resource,

Using C++ templating for SFML Resource Manager

人走茶凉 提交于 2020-02-25 03:05:44
问题 I'm thinking of two solutions to create a resource manager for my SFML-Game. Both require templating (I'm new to templating), but I prefer one of those solutions, even if I don't really know how to make it work. I'd like to do something like this: std::map<string, class> resources; template<class T> T getResource(std::string name){ return (T) resources.find(name); } In other words, I'd like to have all my resources stored in one class, and that there is only one function to get a resource,

Add resources (sound files) to exe? [MS Visual Studio 2012]

*爱你&永不变心* 提交于 2020-02-06 07:37:51
问题 I currently have a "data" folder from which I load the .wav sound files that I use in my application. I load them like this sf::Soundbuffer ss; ss.loadFromFile("./data/sfx/sound.wav") Is is possible to somehow integrate all those sound files into my .exe so I don't have to distribute them additionally? Kind of like statically linking libraries instead of dynamically so there's no need to provide them as separate dlls (I do that already). Is it possible and if yes, how would I load them then?