renderscript

How to use the Renderscript Support Library with Gradle

你说的曾经没有我的故事 提交于 2019-12-17 06:35:34
问题 Is it possible to use the Support Renderscript Library with Gradle? If so, how do you include it in your project? 回答1: Gradle for Android has now Renderscript v8 support with only 2 lines in your build script. See answer by Austyn Mahoney. Keeping the original answer for historical purpose. Old Answer: Gradle supports native RS compilation, but not the RS support library. The reason is that the RS support library is hugely complicated compared to any other support library. The RS support

Renderscript broken with AndroidX?

跟風遠走 提交于 2019-12-14 03:45:12
问题 Since I've migrated to androidx I can't make Renderscript run. I'm getting following exception: 2018-10-12 16:27:58.328 27195-27195/pl.qus.xenoamp2 A/zygote64: java_vm_ext.cc:504] JNI DETECTED ERROR IN APPLICATION: JNI NewGlobalRef called with pending exception java.lang.ClassNotFoundException: Didn't find class "android.support.v8.renderscript.RenderScript" on path: DexPathList[[zip file "/data/app/pl.qus.xenoamp2-xHJAddeg9oM-uGSxlvMp7A==/base.apk"],nativeLibraryDirectories=[/data/app/pl.qus

Optimizing data types to increase speed

淺唱寂寞╮ 提交于 2019-12-14 02:38:55
问题 In order to write efficient code, you should use the simplest possible data types. This is even more true for Renderscript, where the same calculation is repeated so many times in a kernel. Now, I wanted to write a very simple kernel, that takes an (color) bitmap as input and produces an int[] array as output : #pragma version(1) #pragma rs java_package_name(com.example.xxx) #pragma rs_fp_relaxed uint __attribute__((kernel)) grauInt(uchar4 in) { uint gr= (uint) (0.21*in.r + 0.72*in.g + 0.07

renderscript: accessing 'z' coordinate

余生颓废 提交于 2019-12-13 05:37:25
问题 I'm trying to write a simple kernel for image processing; I was planning on storing the channel of image in the 'z' coordinate of an allocation. I think this should be possible based on the documentation: A kernel may access the coordinates of the current execution using the x, y, and z arguments. These arguments are optional, but the type of the coordinate arguments must be uint32_t. I tried to write an empty kernel which uses the 'z' coordinate: #pragma version(1) #pragma rs java_package

android.renderscript.renderscriptGL issue

烈酒焚心 提交于 2019-12-13 05:10:55
问题 I've been trying to create a live wallpaper on android. I'm using the tutorial mentioned below. http://mobile.tutsplus.com/tutorials/android/getting-started-with-renderscript-on-android/ I've copied the source code and also installed the support libraries. I however cannot find support v8 in my SDK folders located in my program files in the windows system :( These imports work for me after i changed my project properties and added renderscript.target=18 renderscript.support.mode=true sdk

Changes made to Renderscript File not reflecting in Emulator

喜夏-厌秋 提交于 2019-12-13 03:31:50
问题 Whenever I make changes to Renderscript and try running the emulator, the changes are not reflecting. I tried clean and build, invalidate the cache and restart but nothing helps. The changes reflect only when I delete the renderscript file and recreate the rs file with a different name, but this is cumbersome to do every time. Any fix for this? I'm using build tools version 25.0.3 and API 26 in Emulator. I understand the stack overflow community on renderscript is limited. So any help will be

Getting the value from a RenderScript global back to Java

隐身守侯 提交于 2019-12-13 02:09:38
问题 I'm incrementing the value of a global in RS with the aim of passing it back to Java on kernel completion. rsDebug shows the value rising on each iteration, but mScript.get_var() returns the initial value of 1. What's the right way to get the last value of MAX? RS: int MAX = 1; void root(const input* in, float* out){ MAX = MAX+1; rsDebug("MAX",MAX); *out = atan2(in->first, in->second); } Java: float[] out = new float[100000]; mScript.forEach_root(mInAllocation, mOutAllocation); mOutAllocation

RenderScript code not working without rsDebug

守給你的承諾、 提交于 2019-12-12 11:08:30
问题 I'm completely new to RenderScript. I was trying to get a simple example shown by Romain Guy in http://www.youtube.com/watch?v=5jz0kSuR2j4 working. First off, here's the code. MainActivity.java package com.example.rsgray; import android.app.Activity; import android.graphics.Bitmap; import android.graphics.BitmapFactory; import android.os.Bundle; import android.renderscript.Allocation; import android.renderscript.RenderScript; import android.view.Window; import android.view.WindowManager;

How to create Renderscript scripts on Android Studio, and make them run?

倖福魔咒の 提交于 2019-12-12 10:39:37
问题 Background I want to research about creating Renderscript scripts on Android and Renderscript in general, and over the past year, Android-Studio became the only IDE that Google supports for Android apps development. The problem For this, I've found multiple websites, as such: https://developer.android.com/guide/topics/renderscript/compute.html#writing-an-rs-kernel How to use the Renderscript Support Library with Gradle http://developer.android.com/guide/topics/renderscript/compute.html https:

Error loading RS jni library: UnsatisfiedLinkError: Couldn't load RSSupport: findLibrary returned null

霸气de小男生 提交于 2019-12-12 07:17:57
问题 When using RenderScript with the support libraries I get this error on Motorola iRazr (Android 4.1.2) Error loading RS jni library: java.lang.UnsatisfiedLinkError: Couldn't load RSSupport: findLibrary returned null Everything works fine on Samsung Galaxy S3. Bitmap outputBitmap = Bitmap.createBitmap(inputBitmap); RenderScript rs = RenderScript.create(ctx); ScriptIntrinsicBlur theIntrinsic = ScriptIntrinsicBlur.create(rs, Element.U8_4(rs)); Allocation tmpIn = Allocation.createFromBitmap(rs,