receipt-validation

Apple receipt_data sample

淺唱寂寞╮ 提交于 2019-12-03 08:02:13
问题 I need to implement a back-end for verifying Apple's in-app purchase receipt_data , for an in-app purchase of in-app points (i.e. not a subscription and not an item that needs to be "remembered" and re-verified in every application launch). I am not proficient in iOS. I just need to develop the back-end so that it can be integrated with a client's mobile app. I found tutorials and sample code for doing the verification, but I would very much like to have an actual receipt_data to test with.

Service account doesn't show up in Google Play Console after creation

做~自己de王妃 提交于 2019-12-03 06:46:09
问题 From my Google Play console I linked a project. Then I created a service account. Still, when refreshing the console, it still says "There are no service accounts associated with your project." Waited over 24 hours already. The purpose of all that is receipts validation. Picture 1: a linked project: Picture 2: service-account created: 回答1: I had the same problem, I fixed it this way: When you create a service account in step 2, you need to select a role to grant this service account some

iOS 7 Local (on device) Receipt Validation and In-App Purchases Check

放肆的年华 提交于 2019-12-03 04:56:05
问题 I have implemented receipt validation locally on the device using OpenSSL and the asn1c compiler with help from Apple's Receipt Validation Programming Guide. My app only supports iOS 7 and up. As recommended by Apple I call, [[NSBundle mainBundle] appStoreReceiptURL] to get the app store receipt. I also do this when the app is 'first' launched before displaying any UI. This first launch call is needed as Apple recommends refreshing the receipt if its not there on first try. As a result of

iOS test App Receipt Validation

江枫思渺然 提交于 2019-12-03 02:23:53
问题 There is a lot of example about how to test in-app purchase receipt validation by using a sandbox tester account. But how is the Receipt for the paid App itself? How can we get the App Receipt in development environment? There is two thing I want to do: To prevent illegal copy of our app running by the user who didn't purchase the app. As I have seen app that detected the iTune Account was connected doesn't owned the app (it shows warning to the user they didn't own the app, but they fail to

Apple receipt_data sample

断了今生、忘了曾经 提交于 2019-12-02 22:53:06
I need to implement a back-end for verifying Apple's in-app purchase receipt_data , for an in-app purchase of in-app points (i.e. not a subscription and not an item that needs to be "remembered" and re-verified in every application launch). I am not proficient in iOS. I just need to develop the back-end so that it can be integrated with a client's mobile app. I found tutorials and sample code for doing the verification, but I would very much like to have an actual receipt_data to test with. The best thing would be to have two receipt_data s: one sandbox and one production. I understand that

Trouble getting the original app version that the user installed (receipt validation)?

∥☆過路亽.° 提交于 2019-12-02 22:52:50
I have an app that I recently updated to work with in app purchases. The previous version (paid but with no in app purchases) was 1.0 and the current version is 1.1. As the in app purchase essentially unlocks all features (which were included in the paid version 1.0), I wanted a way for users that had originally downloaded version 1.0 to be upgraded if they pressed my restore purchases button. To do this, I first try to restore purchases and if the response to: - (void)paymentQueueRestoreCompletedTransactionsFinished:(SKPaymentQueue *)queue If this provides me with a queue with a transactions

Service account doesn't show up in Google Play Console after creation

坚强是说给别人听的谎言 提交于 2019-12-02 20:25:31
From my Google Play console I linked a project. Then I created a service account. Still, when refreshing the console, it still says "There are no service accounts associated with your project." Waited over 24 hours already. The purpose of all that is receipts validation. Picture 1: a linked project: Picture 2: service-account created: I had the same problem, I fixed it this way: When you create a service account in step 2, you need to select a role to grant this service account some permissions, although it shows the step is optional, but for some cases, it's not. If you skip this step, the

iOS 7 Local (on device) Receipt Validation and In-App Purchases Check

杀马特。学长 韩版系。学妹 提交于 2019-12-02 18:12:46
I have implemented receipt validation locally on the device using OpenSSL and the asn1c compiler with help from Apple's Receipt Validation Programming Guide. My app only supports iOS 7 and up. As recommended by Apple I call, [[NSBundle mainBundle] appStoreReceiptURL] to get the app store receipt. I also do this when the app is 'first' launched before displaying any UI. This first launch call is needed as Apple recommends refreshing the receipt if its not there on first try. As a result of this call ( SKReceiptRefreshRequest ) the app asks the user to enter their iTunes log in information. Now

Auto-Renewable Subscription Wrong Time Response Sandbox Mode

你离开我真会死。 提交于 2019-12-02 16:26:39
问题 I was trying to do local receipt validation and doing testing at present. But from apple receipt response, I was getting wrong time related response so it become difficult for me to test application at present. Here is log information: Here is source code that I used for receipt validation: public void CheckIfSubscriptionIsActive(bool validateReceipt) { ConfigurationBuilder builder = ConfigurationBuilder.Instance(StandardPurchasingModule.Instance()); IAppleConfiguration appleConfig = builder

iOS test App Receipt Validation

南楼画角 提交于 2019-12-02 15:58:09
There is a lot of example about how to test in-app purchase receipt validation by using a sandbox tester account. But how is the Receipt for the paid App itself? How can we get the App Receipt in development environment? There is two thing I want to do: To prevent illegal copy of our app running by the user who didn't purchase the app. As I have seen app that detected the iTune Account was connected doesn't owned the app (it shows warning to the user they didn't own the app, but they fail to stop the user to continue to use the app) Send the app purchase receipt to our server. We want to know