Implementing a timer in Traveller game
问题 This problem is a continuation of what I started here. I'm using the asteroid example as a model to work from. The problem I want to talk about here is the one of a timer. The asteroids example uses the event0 function to make one, which relies on the Graphics.UI.WX library. I don't want to use WX for this project. Could someone tell me what event0 is doing generally, so that I can figure out what I need to do to make a similar function? 回答1: To bind reactive-banana to an external event-based