Bearing Formula calculations in GraphicsScene producing erratic results
问题 I'm getting very unpredictable results using basic bearing calculations. What I need to happen is that as I draw these lines based on the angle of the dial, the lines need to uniformly get drawn into the center of the view. Right now, I'm just getting erratic results and I'm hoping someone here can elucidate my issues. Best to see the results for yourself. Only thing I did to the mainwindow.ui form was: set centralWidget to Width: 530, Height: 633 add a QGraphicsView display widget to X: 8, Y