python-3.x

How to add levels in a game built in python onely with TKINTER? [closed]

£可爱£侵袭症+ 提交于 2021-02-16 21:24:57
问题 Closed . This question needs to be more focused. It is not currently accepting answers. Want to improve this question? Update the question so it focuses on one problem only by editing this post. Closed yesterday . Improve this question I'm working on a memory game that you have to find the position of the red ball,once you move your ball, the red one disappeare, so in order to get more points you had to move as fast as you can, my problem is how to add more levels, for example Level 1 : find

Python Phone Class — printing None

天涯浪子 提交于 2021-02-16 21:19:13
问题 class Phone: def __init__(self): self.types = ["Touch Screen","Flip", "Slider", "Bar", "Bag"] self.brand = "No Brand Determined" self.type_of_phone = "No Type of Phone has been selected" def get_type(self): return self.type_of_phone def change_type(self, changeTo): if self.check_type(changeTo): self.type_of_phone = changeTo else: print("The Type you wish to change the phone to is not a supported type.") def change_brand(self, changeTo): self.brand = changeTo def check_type(self, inQuestion):

pyCuda, issues sending multiple single variable arguments

给你一囗甜甜゛ 提交于 2021-02-16 21:14:06
问题 I have a pycuda program here that reads in an image from the command line and saves a version back with the colors inverted: import pycuda.autoinit import pycuda.driver as device from pycuda.compiler import SourceModule as cpp import numpy as np import sys import cv2 modify_image = cpp(""" __global__ void modify_image(int pixelcount, unsigned char* inputimage, unsigned char* outputimage) { int id = threadIdx.x + blockIdx.x * blockDim.x; if (id >= pixelcount) return; outputimage[id] = 255 -

Future from asyncio.run_coroutine_threadsafe hangs forever?

核能气质少年 提交于 2021-02-16 21:07:51
问题 As a followup to my previous question about calling an async function from a synchronous one, I've discovered asyncio.run_coroutine_threadsafe . On paper, this looks ideal. Based on the comments in this StackOverflow question, this looks ideal. I can create a new Thread, get a reference to my original event loop, and schedule the async function to run inside the original event loop while only blocking the new Thread. class _AsyncBridge: def call_async_method(self, function, *args, **kwargs):

Future from asyncio.run_coroutine_threadsafe hangs forever?

痞子三分冷 提交于 2021-02-16 21:07:19
问题 As a followup to my previous question about calling an async function from a synchronous one, I've discovered asyncio.run_coroutine_threadsafe . On paper, this looks ideal. Based on the comments in this StackOverflow question, this looks ideal. I can create a new Thread, get a reference to my original event loop, and schedule the async function to run inside the original event loop while only blocking the new Thread. class _AsyncBridge: def call_async_method(self, function, *args, **kwargs):

Future from asyncio.run_coroutine_threadsafe hangs forever?

久未见 提交于 2021-02-16 21:06:57
问题 As a followup to my previous question about calling an async function from a synchronous one, I've discovered asyncio.run_coroutine_threadsafe . On paper, this looks ideal. Based on the comments in this StackOverflow question, this looks ideal. I can create a new Thread, get a reference to my original event loop, and schedule the async function to run inside the original event loop while only blocking the new Thread. class _AsyncBridge: def call_async_method(self, function, *args, **kwargs):

how to add a stopwatch to pygame?

为君一笑 提交于 2021-02-16 20:53:26
问题 I am making a game about falling circles and the player, which is basically a square, has to avoid them. The code is almost done but I have a problem with how to add a stopwatch to the game on the window? I have no idea where to put this type of code can anyone help me? I have all of the code done except for the stopwatch. import pygame from pygame.locals import * import os import random import math import sys import time white = (255,255,255) blue = (0,0,255) gravity = 10 size =10 height =

Why I cant pass keyword argument to list.index() method?

岁酱吖の 提交于 2021-02-16 20:33:33
问题 I was checking the documentation of list.index() method in python, what I saw is : >>> help(list().index) Help on built-in function index: index(value, start=0, stop=9223372036854775807, /) method of builtins.list instance Return first index of value. Raises ValueError if the value is not present. When I ran the code below gave me some error. >>> l=[1,2,3,43,45,5,6,6] >>> l.index(43,start=1) Traceback (most recent call last): File "<stdin>", line 1, in <module> TypeError: index() takes no

Why I cant pass keyword argument to list.index() method?

蓝咒 提交于 2021-02-16 20:33:15
问题 I was checking the documentation of list.index() method in python, what I saw is : >>> help(list().index) Help on built-in function index: index(value, start=0, stop=9223372036854775807, /) method of builtins.list instance Return first index of value. Raises ValueError if the value is not present. When I ran the code below gave me some error. >>> l=[1,2,3,43,45,5,6,6] >>> l.index(43,start=1) Traceback (most recent call last): File "<stdin>", line 1, in <module> TypeError: index() takes no

Replacing an unknown number in Pandas data frame with previous number

非 Y 不嫁゛ 提交于 2021-02-16 20:22:25
问题 I have some data frames I am trying to upload to a database. They are lists of values but some of the columns have the string 'null' in them and so this is causing errors. so I would like to use a function to remove these 'null' strings and am trying to use replace to back fill them below: df.replace("null", method = bfill) but it is giving me the error message: ParserError: Error tokenizing data. C error: Expected 1 fields in line 4, saw 2 I have also tried putting "bfill" instead and it