ps3

Using Bit Fields to save memory

风流意气都作罢 提交于 2021-02-05 08:48:06
问题 I am currently starting a project on the ps3 at university and we get marks for how optimized the code is. Me and my partner have been looking at bit fields as we are dealing with millions of numbers between 0 and 255. We figured if we can pack 4 integers into 4 bytes(typical integer sized block of memory) instead of just one then we can quarter the memory used. We see dealing with the data to be one of the largest optimisations we could make and we are looking into everything. Is it worth

勇者斗恶龙

痞子三分冷 提交于 2020-02-04 02:55:46
勇者斗恶龙 英雄集结 暗龙与世界树之城 KOEI TECMO GAMES的技术实现的【真实风格的勇者斗恶龙(Dragon Quest)】 本作是 以大人气RPG【勇者斗恶龙】系列冠名的动作RPG,情报公开时成为大话题。 来听一听融合了 KOEI TECMO GAMES技术力的制作手法。 在PS3,PS4两个平台实现最大限度丰富的画面制作 当历史有名的RPG系列”勇者斗恶龙“冠名制作动作RPG时,KT Games的开发小组最为致力的是【如何用动作RPG风格的来表现“勇者斗恶龙的特色”】这一点上。【即便简单的来说“勇者斗恶龙的特色”,玩家也会根据喜欢系列哪个作品,而考虑的“ 勇者斗恶龙 特色”也不同,视觉上和鸟山明先生的设计原版不能有很大变化,看清包含游戏性的“特色”来加入是很难的】总监 庄知彦氏说到。 视觉方面在保留鸟山明先生的风格的同时,追求真实的图形。【SQUARE ENIX方面“制作新的勇者斗恶龙!”的概念的提示下,以没有过分的真实,也没有太多卡通风格的,新的图形为目标】CG Director 山本健太郎氏说到。特别是关于怪物的表现,持续的在暗中摸索。【当初在采用哪种质感是正解中迷惑时,我想 SQUARE ENIX方面“一起做了吧”的话给予了解答。】 (山本氏)。本作是在PS3和PS4的多平台展开的,开发团队也是第一次制作PS4的游戏,采用了先把PS4的图形

redirect PS3 via user agent

我的未来我决定 提交于 2019-12-31 07:42:26
问题 I want users to be redirected to a different webpage if they are using a PS3 here is the code I have been trying to use <script language=javascript> <!-- if ((navigator.userAgent.match(/iMozilla/i)) || (navigator.userAgent.match(/iPLAYSTATION 3/i))) { location.replace("http://example.com"); } --> </script> A list of the user agents for the PS3 can be found here http://www.useragentstring.com/pages/Playstation%203/ I cant seem to get it to work so what am I doing wrong? 回答1: You could try

redirect PS3 via user agent

青春壹個敷衍的年華 提交于 2019-12-31 07:41:28
问题 I want users to be redirected to a different webpage if they are using a PS3 here is the code I have been trying to use <script language=javascript> <!-- if ((navigator.userAgent.match(/iMozilla/i)) || (navigator.userAgent.match(/iPLAYSTATION 3/i))) { location.replace("http://example.com"); } --> </script> A list of the user agents for the PS3 can be found here http://www.useragentstring.com/pages/Playstation%203/ I cant seem to get it to work so what am I doing wrong? 回答1: You could try

ps3 applications development

半世苍凉 提交于 2019-12-12 01:19:06
问题 can anyone tell what to do develop ps3 applications (or) games after we install linux on ps3. and other thing is that can we develop ps3 games on window platform for that what tools needed,its little bit of confusing. can anyone clarify this? 回答1: Currently, the only legitimate way to develop for the Play Station 3 is to buy the development kit and a license from Sony. Recent hacks enable homebrew applications but there's currently only Sony's leaked SDK - building applications with this

Javascript not working on PS3 Browser

瘦欲@ 提交于 2019-12-11 04:35:21
问题 I have recently put an advertising box that overlays the embedded videos on my website. Users are forced to click the "CLOSE TO PLAY" button in order to close the advertisement overlay and play the video. See it in action here: http://www.animefushigi.com/ao-no-exorcist-17/4 The problem: I have been getting complaints from PS3 users that the Close to Play button is not working on the PS3 browser, thus they are stuck with the ad overlay. The button's javascript is as follows: $(document).ready

printf function doesn't work in OpenCL kernel

坚强是说给别人听的谎言 提交于 2019-12-04 14:44:08
问题 Hi I trying to debug OpenCL kernel code on PS3. Here is the code: #pragma OPENCL EXTENSION cl_khr_byte_addressable_store : enable int offset() { return 'A' - 'a'; } __kernel void tKernel(__global unsigned char *in, __global unsigned char *out) { size_t i; printf(“var”); for (i = 0; i < 10; i++) out[i] = in[i] + offset(); } In IBM OpenCL_guide.pdf in section 4.3.3 on page 18, there are describe debugging kernel with printf method. So I add the printf function to my kernel and trying test it.

printf function doesn't work in OpenCL kernel

百般思念 提交于 2019-12-03 08:23:53
Hi I trying to debug OpenCL kernel code on PS3. Here is the code: #pragma OPENCL EXTENSION cl_khr_byte_addressable_store : enable int offset() { return 'A' - 'a'; } __kernel void tKernel(__global unsigned char *in, __global unsigned char *out) { size_t i; printf(“var”); for (i = 0; i < 10; i++) out[i] = in[i] + offset(); } In IBM OpenCL_guide.pdf in section 4.3.3 on page 18, there are describe debugging kernel with printf method. So I add the printf function to my kernel and trying test it. But OpenCL compile gave me this error: "IBM_OpenCL_kernel.cl", line 9.15: 1506-766 (S) The universal

Develop for PlayStation 3 Linux

断了今生、忘了曾经 提交于 2019-12-03 02:07:55
问题 I'm interested in developing software for Sony PlayStation 3 consoles which contains a multi-core Cell processor , targeting any PS3-compatible Linux distribution. "A single PS3 performs better than the highest-end desktops available and compares to as many as 25 nodes of an IBM Blue Gene supercomputer ." ~ PlayStation3 Gravity Grid Most importantly: CPU - Any Linux OS has access to 6 of the 7 Synergistic Processing Elements GPU - Sony implements a hypervisor restricting access to the RSX