How can you write an algorithm to properly fill a circle using lines from the center?
问题 Currently I try to write code for calculating the parts of the screen you can see and those who can't because of objects that block light in 2d, like in Among Us: The code should run on a processor with very low specs (at least in 2020), the C64. On such a simple CPU it's not possible to do such complex math fast enough for a game, so I came up with an idea: First of all, I make everything tile based, that makes processing easier and also means that I can just change entire characters or