Point of impact: circle collision
问题 I'm doing a school project about robocup where robots are playing football with AI. As everything works fine I am still stuck with something. The robots are simple spheres drawn from top view. Both player shouldn't be allowed to walk into each other and should get a new updated position on the point of impact. As the collision handler just checks if they collide or not.. I was hoping if there was a way to detect where the circles collide. So I can update the position of the colliding sphere