three.js point clouds, BufferGeometry and incorrect transparency
The problem: I have a point cloud with quite a lot of data points (around one million). When I apply transparency to the rendered points, the transparency somehow does not show what is behind the rendered points As you can see in the example of the marked point, it does not show what it should, it is as if there is a problem with the buffering. I use three.js to create a point cloud using the following "setup": The renderer: this.renderer = new THREE.WebGLRenderer({ canvas: this.canvas, antialias: true }); The material: this.pointMaterial = new THREE.ShaderMaterial( { uniforms: { time: { type: