libGDX Pixmap and Texture performance
问题 I have a huge amount of 2d images in my game, with multiple layers. I use spritebatch() and orthographicCamera() . I have some basic questions about performances : Does using Atlas is the faster way to load images ? What is faster to work with, Pixmap (and convert to texture before draw) or Textures? When i make a multiple layer image, should I use Texture.draw (or Pixmap.draw for Pixmap), make a final image and then render it ? Or should i render everything in the spritebatch.begin() and