SceneKit view renders as phong instead of physically based materials
问题 I have several objects in my scene, all of which had the "lighting model" of their material set to be physically based. When I run the app, the view I get looks nothing like the scene editor - it instead looks more like Phong materials. Is there a root node I need to change in order to have it render physically based from the get-go? I'm new to objective-c, so I'm not sure if I need to set the lighting model of the root node to physically based, and if so, how I would access the root node