osx-mountain-lion

NumPy in IDLE (Python 3.3.2) on Mac OSx 10.8

血红的双手。 提交于 2019-12-02 06:58:26
I know this may be a repeat question, but all the answers I've found on here are WAY above my head. I'm very new at Python, but I would like to use NumPy in IDLE (python 3.3.2). IDLE doesn't seem to access the numpy that comes w/ OSX 10.8 (which is python 2.7). I can't find a Numpy for Python 3 installer for Mac OSX. All of the instructions I've found are very complicated and assume I know a lot more than I do and they still wouldn't help me get it into IDLE even if I could execute them. Can anyone point me to instructions for BEGINNERS on this installation? For example, most start with a

How to sign Java applet with Apple Developer ID

浪子不回头ぞ 提交于 2019-12-02 03:16:06
I have java applet signed with thwate certificate and need to sign it with Apple Developer ID. As is well-known, Mac OS X 10.8 requires Java applications to be signed with Apple Developer ID. It causes some problems with running Java applets, Gatekeeper says that "The digital signature could not be verified". There are the same issues OS X 10.8 Gatekeeper and Java applets and Sign java applet so that it works on OS X 10.8 Mountain Lion and Windows I also found this in Oracle's Mac FAQ: http://docs.oracle.com/javase/7/docs/technotes/guides/jweb/mac-faq.html#gatekeeper So, I requested and

Mac OSX asking for keychain access when building MonoDevelop iOS App

て烟熏妆下的殇ゞ 提交于 2019-12-01 23:57:03
问题 When building projects in MonoDevelop on the Mac, I get the message "MAC OS X wants to make changes.Type an administrator's name and password to allow this. MAC OSX wants to use system keychain." I found the post Mac OS X wants to use system keychain when compiling the project but this doesn't quite answer my problem. The profiles I installed were done via XCode and are my current/valid profiles on the Provisioning Profile so I assume these are Ok - XCode reports they're valid. I've moved my

Mac OSX asking for keychain access when building MonoDevelop iOS App

社会主义新天地 提交于 2019-12-01 21:40:49
When building projects in MonoDevelop on the Mac, I get the message "MAC OS X wants to make changes.Type an administrator's name and password to allow this. MAC OSX wants to use system keychain." I found the post Mac OS X wants to use system keychain when compiling the project but this doesn't quite answer my problem. The profiles I installed were done via XCode and are my current/valid profiles on the Provisioning Profile so I assume these are Ok - XCode reports they're valid. I've moved my dev environment from a Macbook (where compiling apps worked fine, without this error) to another Mac

Scrapy: Unable to create a project

我只是一个虾纸丫 提交于 2019-12-01 20:22:15
I had issues installing scrapy respect to lxml but then I found some information on stackoverflow. Based on that information I did a sudo easy_install lxml with some error I think scrapy got install: Reason I came to that judgement is that I repel I could do following: Python 2.7.5 (default, Jul 28 2013, 07:27:04) [GCC 4.2.1 Compatible Apple LLVM 4.2 (clang-425.0.28)] on darwin Type "help", "copyright", "credits" or "license" for more information. >>> from scrapy import * >>> But when I try to do the scrapy tutorial I get following error: $ scrapy startproject tutorial Traceback (most recent

“Does not make sense to draw an image” - Warning after upgrade to MountainLion

旧时模样 提交于 2019-12-01 17:22:26
问题 After I upgraded my programming machine to MountainLion and XCode to the new version I get this warning printed into the console everytime I run my application: It does not make sense to draw an image when [NSGraphicsContext currentContext] is nil. This is a programming error. Break on void _NSWarnForDrawingImageWithNoCurrentContext() to debug. This will be logged only once. This may break in the future. I'm not using an Image anywhere in my Application and I searched the whole project for an

fltk installation on Mac 10.8.3

左心房为你撑大大i 提交于 2019-12-01 12:11:33
问题 I'm struggling with fltk installation on my Mac, I'd like to run in on Xcode 4 . After downloading the file and unzip it and trying to follow the instructions: 2.3 Configuring FLTK ----------------------- Stay in your FLTK source-code directory. Type: autoconf Now configure your FLTK installation: ./configure ADVANCED: type "./configure --help" to get a complete list of optional configurations parameters. These should be pretty self-explanatory. Some more details can be found in README. To

What is the difference between Python's 'Extras' and 'site-packages' directories?

╄→гoц情女王★ 提交于 2019-12-01 11:25:14
I'm confused about the way Python, on OS X, uses the packages in 'Extras' and 'site-packages'. In particular, I'm confused about the what I see in these directories, and how duplicate packages in the directories affect each other, and where I should put packages that I install. I had assumed that 'Extras' 1 was the location for packages that are not part of core Python, but that were nonetheless distributed with a given platform. For example, OS X, is distributed with PyObjC , twisted , and numpy , among others; and these are found in 'Extras'. I had also assumed that 'site-packages' 2 is

How do I add a Webkit plugin to my sandboxed OS X app WebView?

回眸只為那壹抹淺笑 提交于 2019-12-01 11:02:54
问题 I'm new to OS X application development, so bear with me.....I've got an OS X application that extensively uses a WebView to provide the user with a video conference/screensharing feature which relies on a browser plugin. The video plugin works when I have sandboxing disabled, but we'd like to distribute our app in the OS X App Store and need to get it to work with a sandboxed WebView. My question is, how can I enable sandboxing and have my sandboxed WebView include the browser plugin? Can I

What is the difference between Python's 'Extras' and 'site-packages' directories?

空扰寡人 提交于 2019-12-01 08:54:49
问题 I'm confused about the way Python, on OS X, uses the packages in 'Extras' and 'site-packages'. In particular, I'm confused about the what I see in these directories, and how duplicate packages in the directories affect each other, and where I should put packages that I install. I had assumed that 'Extras' 1 was the location for packages that are not part of core Python, but that were nonetheless distributed with a given platform. For example, OS X, is distributed with PyObjC , twisted , and