osx-leopard

Xcode 4.4 + OSX 10.5 as Development target = Clang LLVM 1.0 error

℡╲_俬逩灬. 提交于 2019-12-25 03:27:15
问题 Try this on the new Xcode 4.4: create a new project, a Cocoa application, and set the Development Target to OSX 10.5. If you run it, you'll get this error: Command /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang failed with exit code 1 Can someone explain this? I want to support Leopard too in my projects but I get this error if I try to execute them. 回答1: Make sure your project does not use ARC. ARC is not supported on Leopard. (It is supported on

How do I include calls to methods only present in one operating system version when compiling for multiple versions?

时间秒杀一切 提交于 2019-12-24 21:12:19
问题 I have an app that is being compiled with a minimum system requirement of Tiger (OS X 10.4), but I need to include some code to deal with Spaces if the app is executing on Leopard (OS X 10.5). How do I do this? (The call I need to make is to -[NSWindow setCollectionBehavior:] ). 回答1: Set your Base SDK (for all configurations of the target you're building) to the version of the OS that includes the call. Set the Deployment Version to the earliest OS you want your code to launch on. For all

mac os x / github / multiple public keys?

≡放荡痞女 提交于 2019-12-24 08:36:16
问题 Is it possible to have multiple public key files? If so, is there someone that can provide an instructional link or a quick how-to? I googled, but can't find what I'm looking for, so now I'm thinking I can't do it? 回答1: git just uses SSH, so the trick here is to configure SSH into doing what you want. As it happens, this is trivial by setting up an ssh config file, as described here: http://lookherefirst.wordpress.com/2007/12/17/a-simple-ssh-config-file/ You'll likely want to set up a

How can I make a program start up automatically in OSX?

我只是一个虾纸丫 提交于 2019-12-21 14:21:27
问题 I have a little program that I want to make open automatically when my mac is started up. Because this program accepts command line arguments, its not as simple as just going to System Prefs/Accounts/Login items and adding it there... From google, I read that I can create a .profile file in my user's home folder, and that will execute whatever I put in it... So I have a .profile page in ~ like this: -rw-r--r--@ 1 matt staff 27 27 Sep 13:36 .profile That contains this... /Applications/mousefix

How to include OpenCV libraries in CMake Makefile

安稳与你 提交于 2019-12-21 07:57:13
问题 I hope you can help me. I have a simple CMakeLists.txt in order to build my project on Leopard 10.5.8. I'm using CMake 2.8.1 and at the moment this is the code: cmake_minimum_required(VERSION 2.8) MESSAGE(STATUS "./src: Going into utils folder") ADD_SUBDIRECTORY(utils) MESSAGE(STATUS "./src: utils folder processed") include_directories(${DIR}/headers) link_directories (${DIR}/src/utils) ADD_EXECUTABLE(sample sample.cpp) TARGET_LINK_LIBRARIES(sample libSample ${EXTERNAL_LIBS}) INSTALL(TARGETS

Can't find git-svn on Mac OS X Leopard after installing via MacPorts

社会主义新天地 提交于 2019-12-18 14:45:11
问题 Okay people, I'm sure someone has had this issue and can help me out. I'm trying to get git-svn working on OSX Leopard (10.5.6). Using MacPorts I've run the install thus : sudo port install git-core +svn However, git-svn has not been installed and is not available. No errors came up during the lengthy dependency installation and so I'm at a loss. Thoughts would be greatly appreciated. 回答1: On my install at least, I have to invoke it as git svn <cmd> instead of git-svn <cmd> . 回答2: That's the

Making Python script accessible system wide

被刻印的时光 ゝ 提交于 2019-12-18 05:15:18
问题 Can someone tell me how to make my script callable in any directory? My script simply returns the number of files in a directory. I would like it to work in any directory by invoking it, instead of first being copied there and then typing python myscript.py I am using Mac OS X, but is there a common way to get it installed on Windows and Linux? 回答1: If your script starts with a suitable shebang line, such as: #!/usr/bin/env python And your script has the executable bit set (for Linux, OS X,

Xcode error: Failed to launch simulated application

邮差的信 提交于 2019-12-18 03:35:19
问题 Problem Unlike people have asked at here and here, I got this error after a brand new installation of Leopard (hackintosh), this problem really driving me crazy and nowhere else to find an clue, I googled and visited every article related with this, still can't get it solved. After the first time install iPhone SDK 2.2.1, start a new project(any type, Navigate based, OpenGL ES application), then build and go, I got the following problem: sometime it's: Failed to launch simulated application:

Can XCode 3.2 run on 10.5 Leopard?

橙三吉。 提交于 2019-12-17 20:47:44
问题 Can XCode 3.2 run on 10.5.x Leopard? Or will it only work with Snow Leopard (10.6)? 回答1: The answer is no, at least using the provided installer. The installer reports 10.6 is not found on any of my volumes and refuses to install. 回答2: NO, it doesn't work. It needs snow leopord to install. 回答3: Snow Leopard is just $25 for 1 or $49 for 5 来源: https://stackoverflow.com/questions/1399825/can-xcode-3-2-run-on-10-5-leopard

How to add base SDK for 10.5 in xCode 4

|▌冷眼眸甩不掉的悲伤 提交于 2019-12-17 17:48:18
问题 I've installed xCode 4 last night and tried to compile a software which should support 10.5 and above OSs. It gave the error message "Base SDK missing". I found that 10.5 base SDK is no longer in the menu. Is there any way to get that base SDK? Is there any get around for this problem? Thanks in advance. 回答1: Dropping the 10.5 SDK is also a problem for software which does not use Xcode for the build system, but expects (perhaps foolishly) for specific SDKs to be in place. To add the SDK back,