onscroll

RecycleView TouchListener while autoScroll

亡梦爱人 提交于 2020-08-09 21:24:06
问题 I try to make RecyclerView with AutoScroll function. Now it working fine. But I want to TouchEvent with AutoScroll. It means if user didn't touch, list is auto scrolled. And if user touch, list move to follow user's finger. But now if user touch list, list stoped, but after 1 second it move again even still finger is touched. Here is my code. recyclerView.addOnItemTouchListener(new RecyclerView.SimpleOnItemTouchListener() { @Override public boolean onInterceptTouchEvent(RecyclerView rv,

prevent Custom ListView Refreshing on scroll. I want to stop refreshing

故事扮演 提交于 2020-02-04 01:12:30
问题 I am using Custom ListView in My Android App. The Problem is when i am scrolling ListView, it automatically clears entered data from EditText( Edittext as a list_item ) and it ListView refreshed. I Want to Prevent it to stop clearing entered data on ListView Scroll. Please Help me.. 回答1: 1) define custom list adapter 2) define a an object for each item like class MyClass { String myText} 3) store the value of the EditText of each item in that object I have a code for storing the state of

React.js Call function after scroll event

折月煮酒 提交于 2019-12-24 00:43:46
问题 I have built a React component which is suppose to call the function on window scroll event. I would like to call the function, "getCards('default'), when the user scroll to 90% of the scroll height. The component looks as shown in below: class Home extends React.Component { constructor(props) { super(props); this.handleScroll = this.handleScroll.bind(this); } componentDidMount() { // test this.props.getCards('default'); window.addEventListener('scroll', this.handleScroll); } handleScroll

AndEngine - scroll sprites up and down

非 Y 不嫁゛ 提交于 2019-12-22 13:57:30
问题 I am a beginner andengine user and I need your help. I have created a class MySprite extending sprite and I want the sprite to move up and down on the y - coordinate when I slide with the finger on the Screen by touching only the sprite. I have tried to achieve this by implementing IScrollDetectorListener and IonSceneTouchListener but the Problem is: I can touch anywhere and my sprites moves. I would be glad if someone could help. For more Details just comment :) 回答1: Sprite mySprite = new

onScrollChanged() never fired on Android 4.0

眉间皱痕 提交于 2019-12-22 06:49:31
问题 I have a GridView that shows images from your gallery. When user scrolls the list, details about the image animate in from the left. I implemented this in the class that defines custom layout for the GridView item. It extends LinearLayout . OnScrollChangedListener mScrollListener = new OnScrollChangedListener() { @Override public void onScrollChanged() { if (!getGlobalVisibleRect(r)) { resetAnimation(); } else { if (checkBounds()) { showInfo(); } } else { hideInfo(); } Method resetAnimation()

onscroll won't work with IE

点点圈 提交于 2019-12-22 06:01:05
问题 i have a "body" with onScroll="Scroll()" . Scroll method should, well, scroll some div as user scrolls the page. Scroll(): function Scroll() { var el = document.getElementById('controlBox'); var ScrollTop = document.body.scrollTop; el.style.top = ScrollTop + "px"; } It works fine with Chrome and FF, but IE won't cooperate. What's wrong here? 回答1: Remove the onScroll from your body tag, and try adding window.onscroll = Scroll; to your javascript, outside of the function. 来源: https:/

onscroll won't work with IE

谁说我不能喝 提交于 2019-12-22 06:00:08
问题 i have a "body" with onScroll="Scroll()" . Scroll method should, well, scroll some div as user scrolls the page. Scroll(): function Scroll() { var el = document.getElementById('controlBox'); var ScrollTop = document.body.scrollTop; el.style.top = ScrollTop + "px"; } It works fine with Chrome and FF, but IE won't cooperate. What's wrong here? 回答1: Remove the onScroll from your body tag, and try adding window.onscroll = Scroll; to your javascript, outside of the function. 来源: https:/

Weird onScroll event triggered after onScale event

删除回忆录丶 提交于 2019-12-22 05:33:17
问题 I have an app that uses a SimpleOnScaleGestureListener and a SimpleOnGestureListener together. Whenever I do a pinch zoom I get the expected onScale's, but when I lift off I see a weird onScroll that has a start position from the beginning of the pinch zoom and an end position from the end of the pinch zoom. My question is, can I prevent the bogus onScroll? Here's the code: @Override public boolean onTouchEvent(MotionEvent event) { // Log every event. Log.d(TAG, Here.at() + String.format(

onScale and Canvas - how to adjust origin point after zooming image?

淺唱寂寞╮ 提交于 2019-12-21 05:12:05
问题 I have a very simple test app with a custom component MyView.java - which displays a scrollable and scalable image (representing a board in a Scrabble-like word game): 1) In my scale listener I adjust the scale factor: public boolean onScale(ScaleGestureDetector detector) { mScale *= detector.getScaleFactor(); // XXX how to adjust mOffsetX and mOffsetY ? XXX constrainZoom(); constrainOffsets(); invalidate(); return true; } 2) And then in the drawing method of my custom component I apply the