naudio

How to use NAudio to join 3 wav files into single file with 3 channels in C#?

醉酒当歌 提交于 2019-12-10 10:22:55
问题 Using C# and NAudio, I have have three wave files I would like to join into a single wave file having three channels, each corresponding to one of the three input files. Furthermore, I would like the audio clip from each wave file to begin at a different point in the final stream. For example, if the lengths of the three wave files are 3 sec., 5 sec. and 2 sec., respectively, the output wave file would be 10 seconds long and... channel 1 contains the 3 seconds of sound from file 1 followed by

Peak frequencies from .wav file

给你一囗甜甜゛ 提交于 2019-12-09 23:29:28
问题 I have a .wav file which recorded by me when I was playing guitar notes. Then I used below program to read my .wav file data. I used Naudio library. AudioFileReader readertest = new AudioFileReader(@"E:\song\music.wav"); int bytesnumber = (int)readertest.Length; var buffer = new float[bytesnumber]; readertest.Read(buffer, 0, bytesnumber); for (int i = 0; i < buffer.Length; i++) { Console.Write(buffer[i] + "\n"); } it outputs like below.(part of output). 0.00567627 0.007659912 0.005187988 0

Convert WasapiLoopbackCapture wav audio stream to MP3 file

倾然丶 夕夏残阳落幕 提交于 2019-12-09 05:07:24
问题 I am able to capture system audio which is generated by speaker with the help of WasapiLoopbackCapture (naudio). but the problem is it capture wav file and size of wav file very large (almost 10 to 15 MB/Min). I have to capture 2-3 hour audio and this will be too high. I m looking for a solution that will convert wav stream which is capture by WasapiLoopbackCapture convert to MP3 and then save this to disk. I try a loat with LAME.exe or other solution but not get success. Any working code.

ACM Stream Convert exception displaying AcmNotPossible

有些话、适合烂在心里 提交于 2019-12-08 09:45:18
问题 When decompressing frames of Mp3 from Server the above mentioned exception occurs while the Mp3 have been played for 10 to 15 sec.My application is a Client/Server application.I m sending the Mp3 Frames by composing Mp3 Packets and serializing it over Network Stream.I m using NAudio Open Source API for Compressing and Decompressing Frames and Playing the Mp3.I get the following exception with Stack Trace. NAudio.MmException.Try(MmResult result, String function) at NAudio.Wave.Compression

C# play MP3 file from specified time for the specified time

百般思念 提交于 2019-12-08 08:29:30
I'm wanting to create a program that you can import an mp3 file into, and tell it to play it starting at a specific position, and to play for a specified amount of time. I've looked into NAudio, and got it to play and stop the mp3 file, but I can't figure out how to start at a specific position. Anybody know what I should do? If you're using NAudio, look for a Seek method on the output stream -- the information returned from this Google search, http://www.google.com/search?q=seek+site:naudio.codeplex.com , should get you started. You could also use some old but functional Windows APIs (the MCI

How To pad Audio stream with silence

谁说胖子不能爱 提交于 2019-12-08 08:24:25
问题 I have an ISampleProvider I want to pad with 10 seconds of silence, how would I achieve this in NAudio? var songDelayed = new AudioFileReader(filePath_1); //Delay "songDelayed" by 10 secs //What do I do here? myDirectSoundObj.Init(songDelayed); myDirectSoundObj.Play(); 回答1: You can do this with OffsetSampleProvider var songDelayed = new AudioFileReader(filePath_1); var offset = new OffsetSampleProvider(songDelayed); offset.DelayBy = TimeSpan.FromSeconds(10); // or if you don't have latest

Play sound on specific channel with NAudio

好久不见. 提交于 2019-12-08 08:16:24
问题 I'm using NAudio for sound work. And i have specific task. I have 8 channel sound card. How can I play sound in only 1, 2 or more specific channels. For example I have this code: Device = new WaveOut(); var provider = new SineWaveProvider32(); provider.SetWaveFormat(44100, 1); provider.Frequency = 1000f; provider.Amplitude = 1f; Device.DeviceNumber = number; Device.Init(provider); Device.Play(); This code play sound on all channels. What i need to change in this? 回答1: You could use a

NAudio - Play an audiofile, wait for 2 seconds, play the audio file again

六眼飞鱼酱① 提交于 2019-12-08 06:20:34
问题 I'm new to NAudio c# but I am currently able to load an audio file and play it in my program. Now, I want to achieve being able to loop this audio file but not until after every 2 second interval. How can I achieve this? 回答1: For an accurate 2 second wait, I'd create my own IWaveProvider that in the Read method, read from your source file, then when it finished, returned 2 seconds of silence, and then started reading from the start of the source file again. For a rough solution, you can just

C# play MP3 file from specified time for the specified time

风流意气都作罢 提交于 2019-12-08 06:19:29
问题 I'm wanting to create a program that you can import an mp3 file into, and tell it to play it starting at a specific position, and to play for a specified amount of time. I've looked into NAudio, and got it to play and stop the mp3 file, but I can't figure out how to start at a specific position. Anybody know what I should do? 回答1: If you're using NAudio, look for a Seek method on the output stream -- the information returned from this Google search, http://www.google.com/search?q=seek+site

Playing streamed audio data (C#)

妖精的绣舞 提交于 2019-12-08 04:39:00
问题 I an trying to develop a windows application using C# that can play streamed audio data. Basically, I will have a client application that is responsible for playing different audio files. Currently, from the client application, I am extracting the hardware config param from the file header and then will stream the file data (PCM stream) over network. So is it possible to use the hardware config params sent from client to configure the actual hardware (on the server end) and then give it the