multithreading

New Thread.Sleep behaviour under Windows 10 October Update 20H2

点点圈 提交于 2021-02-08 10:19:19
问题 So I have thrown together a quick repro to highlight the issue while helping myself to understand what on earth was going on in my main app, after receiving many user reports of sudden slow behaviour out of nowhere after more than a year without issue. An active user of my application pointed out that the problem only came about after a recent Windows update, it led me to verify that it was indeed caused by the October Update 20H2. using System; using System.Diagnostics; using System

How display multi videos with threading using tkinter in python?

半世苍凉 提交于 2021-02-08 10:13:04
问题 I recently created a program which displays multi video sources from 2 ip cameras with opencv. but I decided to create UI for my application, and now, It's not so clear for me that how I can implement it using multi threading method. here is the code I used to display only one camera in TKinter GUI: import tkinter import cv2 import PIL.Image, PIL.ImageTk import time class App: def __init__(self, window, window_title, video_source=0): self.window = window self.window.title(window_title) self

Can the openjdk 8 jvm use more than 4 cores?

拟墨画扇 提交于 2021-02-08 09:50:54
问题 I've asked the question on unix.stackexchange as well... Can the openjdk 8 (on ubuntu) run more than 4 threads (i.e.: use the 8 cores available) on a system? Edit: I have 12 Thread objects which run simultaneously (they all produce output) but the linux top program indicates there are only 4 cores occupied with the java process (when scaling from 1 Thread to 2, 3 and 4 I didn't have this problem)... Edit2: top output: %Cpu(s): 41.8 us 6982 ubuntu 20 0 8766844 1.7g 18684 S 352.0 11.6 26:07.56

How to update UI from a Runnable?

99封情书 提交于 2021-02-08 09:16:31
问题 I need to update ui from runnable. My logic goes like below. I start the runnable from onCreate of the fragment lifecycle. And the runnable instance is responsible to request network. The problem is I don`t know how to update the fragment after runnable instance fetched the data from network. code to start runnable in fragment in CustomFragment.java. public void onCreate(Bundle savedInstanceState) { Log.d(DEBUG_TAG, "onCreate"); super.onCreate(savedInstanceState); accountMgr

Delphi - application hangs while ShowMessage or MessageDlg

a 夏天 提交于 2021-02-08 09:14:42
问题 why the application hangs when Executing Thread and that thread have ShowMessage or MessageDlg but when using MessageBox everything is working normally. all this happened if the application Appearance not the defualt one >> " Windows " if the selected Appearance " Windows " it will never hangs even with the ShowMessage and MessageDlg 回答1: ShowMessage() and MessageDlg() are not thread-safe. They display VCL Forms, which must only be used in the context of the main UI thread. Windows.MessageBox

Multi-threading performance much worse on Windows 10 than Linux

核能气质少年 提交于 2021-02-08 09:11:58
问题 I ported a multi-threaded Linux application to Windows and am testing it on a server running Windows 10 Pro. The performance of the Windows version is abysmal compared to the performance of the Linux version running on the same dual-boot hardware. I simplified the code to a small multi-threaded example that exhibits the same symptoms. I am hoping that the SO community can provide some insight as to why there are such performance differences between Windows and Linux for this application, and

Multi-threading performance much worse on Windows 10 than Linux

北慕城南 提交于 2021-02-08 09:09:39
问题 I ported a multi-threaded Linux application to Windows and am testing it on a server running Windows 10 Pro. The performance of the Windows version is abysmal compared to the performance of the Linux version running on the same dual-boot hardware. I simplified the code to a small multi-threaded example that exhibits the same symptoms. I am hoping that the SO community can provide some insight as to why there are such performance differences between Windows and Linux for this application, and

Multi-threading performance much worse on Windows 10 than Linux

牧云@^-^@ 提交于 2021-02-08 09:08:01
问题 I ported a multi-threaded Linux application to Windows and am testing it on a server running Windows 10 Pro. The performance of the Windows version is abysmal compared to the performance of the Linux version running on the same dual-boot hardware. I simplified the code to a small multi-threaded example that exhibits the same symptoms. I am hoping that the SO community can provide some insight as to why there are such performance differences between Windows and Linux for this application, and

Multi-threading performance much worse on Windows 10 than Linux

≯℡__Kan透↙ 提交于 2021-02-08 09:07:20
问题 I ported a multi-threaded Linux application to Windows and am testing it on a server running Windows 10 Pro. The performance of the Windows version is abysmal compared to the performance of the Linux version running on the same dual-boot hardware. I simplified the code to a small multi-threaded example that exhibits the same symptoms. I am hoping that the SO community can provide some insight as to why there are such performance differences between Windows and Linux for this application, and

Closing threads in Unity with C#

梦想与她 提交于 2021-02-08 08:30:31
问题 I'm wanting to make sure that when my application quits that any and all open threads are closed. However when I try to do so I get the error telling me that there is no reference object for what I'm trying to do, even though it's all in the same class. Can someone please help me out? Starting / opening threads: Thread listen_thread; TcpListener tcp_listener; Thread clientThread; // Use this for initialization void Start () { IPAddress ip_addy = IPAddress.Parse(ip_address); tcp_listener = new