multi-touch

Google Maps Using Touch Events That Don't Target It

£可爱£侵袭症+ 提交于 2019-12-06 09:02:20
I am trying to build a web application that has true multi touch capabilities. For example, I want to be able to drag a container around the screen while also zooming/panning on a google map at the same time. The problem that I am having is that if I am touching somewhere else on the page (not on the map) and then I touch on the map with another finger, the map acts as if both fingers were touching the map. This results in trying to pan on the google map with one finger turning into zooming in/out of the map because I am touching somewhere else on the page. I am using Hammer.js for my other

Overlay App that reacts only on some touch events

时光毁灭记忆、已成空白 提交于 2019-12-06 08:19:57
I'm currently diving into Android development and recently came up against a difficulty. I'd like to create an overlay app, which lies on top of all other apps. It should listen for a three finger swipe, whereas all other Touch Events should be handled by the OS (e.g. an underlying app). Is that even possible? I already found out that I need to add the LayoutParam TYPE_PHONE instead of SYSTEM_ALERT since the latter one will consume all touch events. So my class looks like this now: package [...] public class Overlay extends Service { private TView mView; private ThreeFingerSwipeDetector

Zoom and Pan in GMap.net

北城以北 提交于 2019-12-06 08:05:45
问题 I'm trying to make GMap.Net control multitouch enabled, using WPF build-in events but i wasn't successful. I found a series of articles about multitouch like this and this one. In all of them, ManipulationContainer is a canvas and movable controls placed on it, but in GMap issue ManipulationContainer is GMapControl and there is no control over it. how can i use e.ManipulationDelta data to Zoom and Move? The GMapControl has a Zoom property which by increase or decreasing it, you can zoom in or

After displaying and dismissing the Modal View Controller UIImagePickerController my Cocos2d iPhone app doesn't see multiple touches anymore

一曲冷凌霜 提交于 2019-12-06 07:23:05
I have an app where I display the photo chooser (UIImagePickerController) but after the user dismisses it only single touches are working. And I think I know the root of the issue, but I don't know how to solve it... Before I show the modal dialog the stack during a touch is as follows: ... #3 0x00074de0 in -[EAGLView touchesBegan:withEvent:] at EAGLView.m:289 #4 0x30910f33 in -[UIWindow _sendTouchesForEvent:] ... But after showing and then removing the modal dialog the stack has these two mysterious forwardMethod2 calls: ... #3 0x00074de0 in -[EAGLView touchesBegan:withEvent:] at EAGLView.m

Android - touch two buttons at same time

做~自己de王妃 提交于 2019-12-06 04:59:02
What is the best way to touch two buttons at the same time? I am working on an app that has buttons, like a D-pad and a jump button, to move your character around. Right now I am just using normal buttons and handling them with an OnClickListener. I am having problems when I am running and need to jump at the same time, or if I am running to the right, then want to go left without having to pick my finger up. I know this is possible because it works greats on game like Sonic CD and some others. Any help would be greatly appreciated. OnClick fires only on release. Instead use the touch event

Android Multi Touch

荒凉一梦 提交于 2019-12-06 04:18:24
So, I am trying to check multiple screen touches with an onTouchEvent, but it still only seems to read the first touch. Can anyone help? Here is my code: public boolean onTouchEvent(MotionEvent e) { int num = e.getPointerCount(); for(int a = 0;a<num;a++) { int x = (int) e.getX(e.getPointerId(a)); int y = (int) e.getY(e.getPointerId(a)); check(x,y); } return false; } I looked over a lot of these forums, but most of the multi touch related topics were about zooming. Your code works well on my device (Nexus S, Android 2.3). It reads all touches. Here is the test code: public boolean onTouchEvent

How to disable multi click on button?

孤人 提交于 2019-12-06 04:07:47
问题 I have a UITableView: Cell 1: Button 1->push to view controller A Cell 2: Button 2->push to view controller B It works fine. However, when I try to hold and press two buttons at the same time, my app receives following warning: nested push animation can result in corrupted navigation bar. Finishing up a navigation transition in an unexpected state. Navigation Bar subview tree might get corrupted. How should I disable multi click button on cell ? 回答1: You just need to disable the button while

Android MotionEvent.getActionIndex() and MultiTouch

ⅰ亾dé卋堺 提交于 2019-12-05 18:42:23
I am trying to get the pointer id whene the event MotionEvent.ACTION_MOVE happens. I am doing it by calling event.getActionIndex() but it always returns 0 for the second, the third, the forth and the fifth finger. i am using Gingerbread 2.3.3 on Galaxy S I9000 here is my code switch (event.getActionMasked()) { case MotionEvent.ACTION_MOVE: { Log.d("D"," getActionIndex()="+event.getActionIndex()); };break; } This is the debug results 05-02 19:20:08.628: DEBUG/D(4534): getActionIndex()=0 getPointerCount()=1 05-02 19:20:08.781: DEBUG/D(4534): getActionIndex()=0 getPointerCount()=1 05-02 19:20:08

Detecting various touch events in a winforms app

廉价感情. 提交于 2019-12-05 17:30:55
I have a touch screen monitor with 5 touch points. I would like to do some touch work in a new windows forms app but I'm having trouble finding resouces for this. Is it possible to handle touch events in a winforms app? Im not just talking about Tapping, either. I mean things like Pinching, Swiping (two finger swiping), grabbing and twisting/rotating and zooming? How can we detect a pinch? Take a look at WM_GESTURE message , I think you can get some info here, this could also be good and may be this Since I cant comment on your post, dont take this as a full answer. I help how I can ! There's

multiple touches: touchend event fired only when a touchmove occurs

前提是你 提交于 2019-12-05 15:41:32
问题 I would like to add some multitouch features to my javascript application when it is accessed from an ios device (and maybe android later). I want to provide a shiftkey-like functionality: the user may hold a button on the screen with one finger, and while this button is pressed, the behavior for a tap action on the rest of the screen is slightly different from the classic tap. The problem i'm running into is that i do not receive any touchend event for the tapping finger unless a touchmove