movieclip

AS3 How to make only 1 movieclip clickable at a time when there are multiple movieclips

冷暖自知 提交于 2020-02-24 11:20:33
问题 Ok, so I have a page with 5 movieclips/buttons on it. When you mouse over each one they light up (OVER state) and when you click on them they expand (DOWN state). The problem is if you have multiple movieclips expanded (in the DOWN state) they overlap and it looks awful. I want to code them so only 1 can be expanded at a time. How can I do this? I imagine I need an IF statement on each button like "If any other movieclips are in the DOWN state, then disable DOWN for this movieclip, if no

AS3 - Friction(?) causing Movie Clip to jump, temporarily alter path (playable SWF included)

心不动则不痛 提交于 2020-01-24 00:56:05
问题 Im making a game in FlashBuilder where the player controls a movieclip (_character) around the stage with the arrows or WASD. On the stage there are squares/boxes with collision detection and a 50 pixel border around. While testing Ive noticed that if I hold a direction key, then switch to another AND the MovieClip is travelling past a gap in the boxes, the movieclip will jump a few pixels in the previous pressed direction, then back down again quickly. It’s a split second flicker but creates

Movieclip color is not working properly? [duplicate]

瘦欲@ 提交于 2020-01-17 01:13:26
问题 This question already has answers here : How to maintain a movieclip's color between frames? (2 answers) Closed 5 years ago . I have 2 frames and in frame 1 the target MC color is being changed to RED. After that i go to frame 2. If i came back to frame 1 the MC doesn't retain the RED color. What i do wrong. Please see the pictures. http://www.picz.ro/index.php?id=ec122060763b0fd744d2499882d4ae1f and http://www.picz.ro/index.php?id=00e207dfad35e7e414ed3236a1f79448 回答1: eliminating frames, you

flash-as3 code execution order: accessing a flash pro instance after gotoAndStop()

大憨熊 提交于 2020-01-07 05:01:08
问题 this is a follow up question to this question i have never actually got the flash-actionscript code execution order. in flash pro i have an instance of a moveiclip on stage in frame one named tree1 and on frame 3 i have on the stage tree3 . in the document class i have this code: stop(); var scaleFactor:Number = tree1.scaleX; gotoAndStop(3); tree3.scaleX = scaleFactor; while this works when testing on the desktop, this app will go mobile at the end is this the correct way to go or should i

change movieclip instance name in runtime

末鹿安然 提交于 2020-01-06 13:56:50
问题 I'm trying change movieclip instance name in runtime, with name property but I have error Error #2078: The name property of a Timeline-placed object cannot be modified. I tried to create new movieclip in runtime asign my old movie clip and change name property but I have same error... and is any way to change instance name of movieClip in runtime? 回答1: So far the only workaround I've found is to use an array: import flash.display.MovieClip; import flash.geom.ColorTransform; var t:Boolean; //

AS3 - Changing depth of MC in relation to another

折月煮酒 提交于 2020-01-06 07:24:08
问题 I am trying to make this top-down game that uses slightly 3D sprites. I want to be able to make the player walk in front of, as well as behind, any object he comes to. Like, if he's a certain distance behind another object, he'll move behind it and if he's closer to the front of the other object, he'll move in front of it. Kind of like those old arcade games like streets of rage. Any ideas? 回答1: everytime the player moves, you need to evaluate the y position of each applicable item and sort

ActionScript3, moving objects of type movieclip

你离开我真会死。 提交于 2020-01-06 06:53:19
问题 Here i am trying to create a new movieclip type object, which is moved when function mvBall is called. When i run the code i get this err: implicit coercion of a value with static type object to a possibly unrelated type flash.display:MovieClip. Later on i want to be able to make the ball bounce back when it colides with another object. I'm new to action script and don't really know how things work so any help would be appreciated. Here's the code: private function frame(x:Event):void { var

AS3 Accessing frame without using gotoAndStop

杀马特。学长 韩版系。学妹 提交于 2020-01-06 01:35:08
问题 Is there a way to access the image data (children/transformation info) of a particular frame in a MovieClip without having to use the gotoAndStop methods. These methods are part of a rendering pipeline, all I want is access to the data, not to start a chain of asynchronous events that were developed to render things on screen, call multiple event listeners and execute frame actions. 回答1: Not only can you not do that, but gotoAndStop() doesn't even immediately make that data available. The

Creating movie by sequence of plots in matlab

六眼飞鱼酱① 提交于 2020-01-03 05:47:08
问题 I'm asking this question in the following of the question question and answer After running the answer code, you can see a movie by sequences of plots. Is there a way to save the sequence of plots as movie? Any answer is highly appreciated. 回答1: You can create a video of a plot by using the VideoWriter object in the following steps: 1) Create and open the video object (also specifying the name of the video) vidObj = VideoWriter('SIN_X_COS_X.avi'); 2) in the plotting loop, get the current

AS3: Error 1009:

对着背影说爱祢 提交于 2019-12-26 07:45:13
问题 In a little game I have to make for college I render a menu at runtime, using movieclips i made of buttons i drawed in illustrator. I imported the illustrator file in flash professional like I always do, and made a AS linkage like I do with my other movieclips that run fine. But when I try to render these buttons I get a error 1009, a null reference. I use AS3 by the way. private function initMenuComponents():void{ var btnPlay:MovieClip = new Play(); var btnOptions:MovieClip = new Options();