问题
this is a follow up question to this question
i have never actually got the flash-actionscript code execution order.
in flash pro i have an instance of a moveiclip on stage in frame one named tree1
and on frame 3 i have on the stage tree3
.
in the document class i have this code:
stop();
var scaleFactor:Number = tree1.scaleX;
gotoAndStop(3);
tree3.scaleX = scaleFactor;
while this works when testing on the desktop, this app will go mobile at the end
is this the correct way to go or should i register for a frameComplete event before accessing instances on a certain frame
回答1:
So, just dont use the Document Class cause you will need to declare all the scenes from the beginning and will be complicate to manage each scene.
I suggest you to instance a simple MovieClip linked with his own class like the example SceneTree, put it on each Keyframe. You will have more control when you are entering or exiting each frame.
package {
import flash.display.MovieClip;
import flash.events.Event;
public class SceneTree extends MovieClip {
public function SceneTree() {
super();
this.addEventListener(Event.ADDED_TO_STAGE, Init);
this.addEventListener(Event.REMOVED_FROM_STAGE, removed);
}
protected function Init (event:Event):void{
trace("added")
}
protected function removed (event:Event):void{
trace("removed")
}
}
}
回答2:
waiting for Event.FRAME_CONSTRUCTED is the correct way whenever accessing assets on a timeline
it insures all assets have been created
来源:https://stackoverflow.com/questions/7050252/flash-as3-code-execution-order-accessing-a-flash-pro-instance-after-gotoandstop