OpenGL ES (iPhone) Touch Picking
问题 Looking to do classic OpenGL mouse picking in ES. I'd prefer not to use third party libs, GLU ports and OpenGL name stacks, etc, are out. This pretty much leaves inverse view transformation and ray intersection, correct? I've gotten pretty far with the help of: http://trac.bookofhook.com/bookofhook/trac.cgi/wiki/MousePicking http://eigenclass.blogspot.com/2008/10/opengl-es-picking-using-ray-boundingbox.html . . .but I'm not there yet. This also reeks of THERE MUST BE AN EASIER WAY!! Here is