motion

Why does ACTION_OUTSIDE return 0 everytime on KitKat 4.4.2?

牧云@^-^@ 提交于 2019-12-01 08:34:44
I have implemented a window with size 1 and want to catch ACTION_OUTSIDE event. mWindowManager = (WindowManager) getSystemService(WINDOW_SERVICE); WindowManager.LayoutParams mParams = new WindowManager.LayoutParams(1,1, WindowManager.LayoutParams.TYPE_PHONE, WindowManager.LayoutParams.FLAG_NOT_FOCUSABLE| WindowManager.LayoutParams.FLAG_NOT_TOUCH_MODAL| WindowManager.LayoutParams.FLAG_WATCH_OUTSIDE_TOUCH, PixelFormat.TRANSLUCENT); I get the trigger and I get the ACTION_OUTSIDE event, but when reading event.getRawX() and event.getRawY() they both return 0 every time. I tested the same thing with

WP7: Convert Accelometer and Compass data to mock Motion API

廉价感情. 提交于 2019-12-01 08:16:34
I'm writing a small sample application for the Windows Phone 7.1 (Mango) and want to use the Combined Motion API to display the motion of the device. I need to write mock classes to be able to test my application when using the emulator which does not support all sensors of the device. I already wrote a simple mock class to simulate a compass (it just simulates a rotating device) and for the accelerometer which is actually available in the emulator. Now I would have to write a new mock object for the Motion API but I hope that I could calculate the values that are used for the Motion object

Why does ACTION_OUTSIDE return 0 everytime on KitKat 4.4.2?

旧时模样 提交于 2019-12-01 06:06:43
问题 I have implemented a window with size 1 and want to catch ACTION_OUTSIDE event. mWindowManager = (WindowManager) getSystemService(WINDOW_SERVICE); WindowManager.LayoutParams mParams = new WindowManager.LayoutParams(1,1, WindowManager.LayoutParams.TYPE_PHONE, WindowManager.LayoutParams.FLAG_NOT_FOCUSABLE| WindowManager.LayoutParams.FLAG_NOT_TOUCH_MODAL| WindowManager.LayoutParams.FLAG_WATCH_OUTSIDE_TOUCH, PixelFormat.TRANSLUCENT); I get the trigger and I get the ACTION_OUTSIDE event, but when

WP7: Convert Accelometer and Compass data to mock Motion API

本小妞迷上赌 提交于 2019-12-01 05:49:53
问题 I'm writing a small sample application for the Windows Phone 7.1 (Mango) and want to use the Combined Motion API to display the motion of the device. I need to write mock classes to be able to test my application when using the emulator which does not support all sensors of the device. I already wrote a simple mock class to simulate a compass (it just simulates a rotating device) and for the accelerometer which is actually available in the emulator. Now I would have to write a new mock object

Android: ViewGroup, how to intercept MotionEvent and then dispatch to target or eat it on demand?

Deadly 提交于 2019-11-30 17:56:40
问题 Given that there is a ViewGroup with several children. As for this ViewGroup, I'd like to have it managing all MotionEvent for its all children, which says VG will 1. be able to intercept all events before they get dispatched to target (children) 2. VG will first consume the event, and determine if will further dispatch event to target child 3. DOWN, MOVE, UP, I'd like to see them as relatively independent, which means VG could eat DOWN, but give MOVE and UP to children. I've read SDK guide

Create bubbles with gestures/Movements like Apple's Music App in Android [closed]

可紊 提交于 2019-11-30 17:51:24
问题 Closed . This question needs to be more focused. It is not currently accepting answers. Want to improve this question? Update the question so it focuses on one problem only by editing this post. Closed 2 years ago . I want to implement something like Apple's new Music app which is synced with iTunes. Bubbles on the move, according to mood we can select a music, genre etc. I want this type of gesture with moving bubbles in Android. Can anyone help me out, how to figure out and play with

how to move/slide an image from left to right

笑着哭i 提交于 2019-11-30 16:29:01
I want to slide or move a image from left to right something like in http://rajeevkumarsingh.wix.com/pramtechnology The read pentagonal box that moves Ok ! I tried a bit but failed to do so i used the codes as below <script type="text/javascript"> <!-- var imgObj = null; var animate ; function init(){ imgObj = document.getElementById('myImage'); imgObj.style.position= 'absolute'; imgObj.style.top = '240px'; imgObj.style.left = '-300px'; imgObj.style.visibility='hidden'; moveRight(); } function moveRight(){ if (parseInt(imgObj.style.left)<=10) { imgObj.style.left = parseInt(imgObj.style.left) +

how to move/slide an image from left to right

断了今生、忘了曾经 提交于 2019-11-30 16:19:11
问题 I want to slide or move a image from left to right something like in http://rajeevkumarsingh.wix.com/pramtechnology The read pentagonal box that moves Ok ! I tried a bit but failed to do so i used the codes as below <script type="text/javascript"> <!-- var imgObj = null; var animate ; function init(){ imgObj = document.getElementById('myImage'); imgObj.style.position= 'absolute'; imgObj.style.top = '240px'; imgObj.style.left = '-300px'; imgObj.style.visibility='hidden'; moveRight(); }

How to parse a bvh file to a skeleton model made in OpenGL?

心已入冬 提交于 2019-11-30 09:47:04
问题 I'm trying to parse the bvh data to my skeleton I already developed with OpenGL. There is one thing regarding data parsing I got curious about though. Bvh data has two parts, which are HIERARCHY and MOTION. HIERARCHY specifies the tree structure and the OFFSET data, which is used to infer the length of the parent bone. MOTION specifies the position of the root bone and the joint configurations of every bone. I already made my model with the bones that were mentioned in HIERARCHY. I made my

Masking a blob from a binary image

流过昼夜 提交于 2019-11-29 05:02:11
I am doing motion recognition of walking using openCV and C++ and I would like to create a mask or copied image in order to achieve the effect seen in the picture provided. .The following is an explanation of the images The resulting blob of the human walking is seen. Then, a mask image or copied image of the original frame is created, the binary human blob is now masked and the non-masked pixels are now set to zero. The result is the extracted human body with a black background. The diagram below shows how the human blob is extracted and then masked. This is to be done for every 5th frame of