monotouch.dialog

MonoTouch Dialog add a toolbar at the bottom of the dialog

杀马特。学长 韩版系。学妹 提交于 2019-12-23 22:22:12
问题 I am trying to add a Toolbar that is anchored to the bottom of a MonoTouch Dialog. Here is an example: So as you scroll, the table's contents scroll but the toolbar at the bottom remains in view always. I know how to do this by using the interface builder, but no clue as to how to do this with Mt.D. Please please tell me it can be done! 回答1: To do this, it's probably easiest to use the DialogViewController and its View as a child of another UIViewController. Just create your public class

MonoTouch.Dialog: UISearchBar Color

浪尽此生 提交于 2019-12-23 18:30:02
问题 In the March 31 release of MonoTouch.Dialog we aren't able to set the color of the UISearchBar anymore now as there is a new container object with hard coded colors. Is there a simpler way to change the color of the UISearchBar ? As a work around, I use this (knowing that the UISearchBar is the last added item to the new class SearchBarBackgroundView : SearchBarBackgroundView sb = TableView.TableHeaderView as SearchBarBackgroundView; if (sb != null) { try { if (sb.Subviews.Count () > 1) {

Can the keyboard be dismissed by touching outside of the cell in MonoTouch.Dialog? [duplicate]

北战南征 提交于 2019-12-23 04:47:23
问题 This question already has answers here : Closed 7 years ago . Possible Duplicate: MonoTouch.Dialog: Dismissing keyboard by touching anywhere in DialogViewController I noticed that when touching outside of the table cell (which I suppose is the 'section'), the touchesBegan method does not get called so I can't call EndEditing or ResignFirstReponder . I am creating a multiline entry element; because of this, the return key goes to a new line instead of "returning". This is the intended behavior

In monotouch.dialog can RootElement be easily styled?

血红的双手。 提交于 2019-12-23 03:04:01
问题 Are there any existing extensions or is it fairly straight forward to add styles to RootElement in monotouch.dialog in a similar way you can style StyledStringElement. Basically I would like to add an image, or badge to RootElement to indicate what sort of details would be in the child view, eg add Success, Warning, Error, Info type image - so the users may only be interested in clicking through to details that are not fully successful. So ideally I would be able to code something like this..

Monotouch.Dialog two tables

别说谁变了你拦得住时间么 提交于 2019-12-23 03:02:13
问题 I'm new to MonoTouch. I need to display 2 tables and button between them in 1 view using monotouch.dialog . It should looks like ---top of screen--- I BoolElement I I StringElement I I StringElement I <--- Yeah,yeah this is iPhone(in my Opinion) I --empty space-- I I button I I --empty space-- I I StringElement I ---End Of screen-- I have searched over an internet - But nothing similar to find. :( The problem is to display last strigElement 回答1: With MonoTouch.Dialog you can use something

Monotouch.Dialog Generate from db and retain values

前提是你 提交于 2019-12-22 18:33:20
问题 I'm have a settings view where I'm using MT.D to build out my UI. I just got it to read elements from a database to populate the elements in a section. What I don't know how to do is access each elements properties or values. I want to style the element with a different background color for each item based on it's value in the database. I also want to be able to get the selected value so that I can update it in the db. Here's the rendering of the code that does the UI stuff with MT.D . I can

MonoTouch.Dialog crash

筅森魡賤 提交于 2019-12-20 04:32:49
问题 I have a small test app which just cycles between 3 pages. Here is AppDelegate: public override bool FinishedLaunching (UIApplication app, NSDictionary options) { _session = new Session(); _session.NextScreen += (screenIndex) => { window.RootViewController = _viewControllers[screenIndex]; }; _viewControllers.Add(new Screen0(_session)); _viewControllers.Add(new Screen1(_session)); _viewControllers.Add(new Screen2(_session)); // create a new window instance based on the screen size window = new

MonoTouch.Dialog: Dismissing keyboard by touching anywhere in DialogViewController

早过忘川 提交于 2019-12-17 16:07:22
问题 NOTE: There are two similar SO questions (1) (2) , but neither of them provides an answer. TL;DR: How can one dismiss the keyboard in a MonoTouch.Dialog by letting the user touch any empty space in the view? I'm writing an app using MonoTouch.Dialog and a UITabBarController. One of my tabs is "Settings"... When the user starts typing, the keyboard obstructs the tabbar... Using MonoTouch.Dialog, the only way to dismiss the keyboard is to go to the last field and press the "return" key.

What's the best way to customise all monotouch.dialog TableViewCells to the same style (Background, etc..)?

谁都会走 提交于 2019-12-13 18:59:49
问题 Im using Monotouch.Dialog. I'd like to customise the look and feel of the tables. Nothing too major, I can change the background of the tableview easily, the cell borders and use my own custom header and footer views. What is the best way of customising ALL the cells displayed in a TableView? Is there some point in the Monotouch.Dialog code I can intercept the generation of cells and customise them in one place, so they all, for example have the same background color, font type/color custom

Using DecelerationEnded interferes with other callbacks

末鹿安然 提交于 2019-12-13 15:23:46
问题 I'm trying to use the DecelerationEnded callback in conjunction with ' Tapped ' callbacks on MT.Dialog elements. I can't get the two to work at the same time. When the DecelerationEnded callback is commented out, the 'tapped' callbacks work. When it's commented in, the 'tapped' callbacks don't get triggered anymore (whereas DecelerationEnded does). When the DecelerationEnded call is moved above the setting of the Root, then the button 'tapped' callbacks work, but the DecelerationEnded