monogame

Unable to find an entry point named 'glBindFramebuffer' in DLL 'opengl32.dll'. in MonoGame 3.0

一个人想着一个人 提交于 2019-12-01 05:01:22
问题 Recently I install MonoGame 3.0 on my Laptop. I took a band New "MonoGame Windows OpenGL Project" from project template and try to run it and i got this exception. Unable to find an entry point named 'glBindFramebuffer' in DLL 'opengl32.dll'. The exception was here: public Game1() : base() { graphics = new GraphicsDeviceManager(this);<----|Unable to find an entry point named 'glBindFramebuffer' in DLL 'opengl32.dll' I am installed : MonoDevelop 3.0.6 gtk-sharp-2.12.10.win32 Opentk-2010-10-06

Open On-Screen Keyboard for Xamarin/Monogame

江枫思渺然 提交于 2019-11-30 04:56:46
问题 I'm developing a game using Xamarin/Monogame and I need to open the keyboard on a mobile device when they click on my input control. I recognize that I can capture input using Keyboard.GetState() when I'm using the emulator and my keyboard, but real users will have physical devices, and I need to open the on-screen keyboard for them to enter in information. I don't see anything in any documentation describing this, but it's hard to believe I'm the first person to run into this. I've looked

Insert a Monogame view inside MvvmCross monodroid Activity

旧街凉风 提交于 2019-11-29 12:16:30
I'm trying to build a Monogame view inside a RelativeLayout from my MvvmCross monodroid Activity view. An android Activity inherits from Microsoft.Xna.Framework.AndroidGameActivity to be able to run a Monogame inside a RelativeLayout (working). My MvvmCross Activity inherits from MvxBindingActivityView(working). So, I need a way to run the game and bind some datas within the same activity. Thanks in advance for your help. Loosely speaking, you can translate any Activity to an MvxActivity by inheriting some interfaces and by then cutting and pasting a small amount of code which does the basic

C# Rendering OpenCL-generated image

无人久伴 提交于 2019-11-29 08:57:48
Problem: I'm trying to render a dynamic Julia fractal in real time. Because the fractal is constantly changing, I need to be able to render at least 20 frames per second, preferably more. What you need to know about a Julia fractal is that every pixel can be calculated independently, so the task is easy parallelizable. First approach: Because I'm already used to Monogame in C#, I tried writing a shader in HLSL that would do the job, but the compiler kept complaining because I used up more than the allowable 64 arithmetic slots (I need at least a thousand). Second approach: Using the CPU, it

Unable to add DLL reference in Windows Phone 8

孤街浪徒 提交于 2019-11-29 07:54:06
I am attempting to port a game to Windows Phone 8 with Visual studio 2012 and monogame. The problem is that I cant seem to add the DLL required, the error is "A reference to a higher version or incompatible assembly cannot be added to the project" The DLL that I am attempting to add is called Bass.net.dll and it was previously used in a normal .Net application. Is there any way of adding this reference to the game so I can use it? I have read many articles online but all seem to have different explanations. These include: Not able to add class library dll to Windows Phone 8 and http:/

(转)直接拿来用!最火的iOS开源项目(一)

只谈情不闲聊 提交于 2019-11-28 22:29:00
1. AFNetworking 在众多iOS开源项目中,AFNetworking可以称得上是最受开发者欢迎的库项目。AFNetworking是一个轻量级的iOS、Mac OS X网络通信类库,现在是GitHub上第三大Objective-C库。它建立在NSURLConnection、NSOperation等类库的基础上,让很多网络通信功能的实现变得十分简单,因此,许多iOS应用开发都会使用到它。 支持HTTP请求和基于REST的网络服务(包括GET、POST、PUT、DELETE等); 支持ARC; 要求iOS 5.0及以上版本; 有一些插件扩展已有的功能,还有一个功能齐全的API; 从URL中获取JSON特别简单。 详情请参考: AFNetworking官网 2. Three20 Three20原本是 iPhone版Facebook 中所使用的工具库,包括照片查看器等一系列的iPhone UI类集,以及HTTP磁盘缓存等一些通用工具。后来从Facebook iPhone应用中剥离出来,成为了一个深受开发者喜爱的通用框架。 3. facebook-ios-sdk 此前在“GitHub上最受欢迎的开源项目”Android系列文章 (一) 中,我们曾介绍过允许开发者将Facebook集成到Android应用中的Facebook SDK for Android。Facebook SDK

Running new MonoGame project with Xamarin Studio

*爱你&永不变心* 提交于 2019-11-28 21:44:03
I am trying to start a new project for mac using MonoGame. I have installed everything I believe is required but when I run the new project (mono game logo should pop up) I get these two lines in the output: Loaded assembly: /Users/Kristin/Projects/Test/Test/bin/Debug/Test.app/Contents/MonoBundle/Test.exe Loaded assembly: /Users/Kristin/Projects/Test/Test/bin/Debug/Test.app/Contents/MonoBundle/MonoMac.dll [External] and the new application that is started hangs without popping up a window. I tried following the steps on this page: http://jamie.ly/wordpress/programming/software/setting-up-a

C# Rendering OpenCL-generated image

99封情书 提交于 2019-11-28 02:23:57
问题 Problem: I'm trying to render a dynamic Julia fractal in real time. Because the fractal is constantly changing, I need to be able to render at least 20 frames per second, preferably more. What you need to know about a Julia fractal is that every pixel can be calculated independently, so the task is easy parallelizable. First approach: Because I'm already used to Monogame in C#, I tried writing a shader in HLSL that would do the job, but the compiler kept complaining because I used up more

Unable to add DLL reference in Windows Phone 8

戏子无情 提交于 2019-11-28 01:20:32
问题 I am attempting to port a game to Windows Phone 8 with Visual studio 2012 and monogame. The problem is that I cant seem to add the DLL required, the error is "A reference to a higher version or incompatible assembly cannot be added to the project" The DLL that I am attempting to add is called Bass.net.dll and it was previously used in a normal .Net application. Is there any way of adding this reference to the game so I can use it? I have read many articles online but all seem to have

Running new MonoGame project with Xamarin Studio

孤者浪人 提交于 2019-11-27 14:07:59
问题 I am trying to start a new project for mac using MonoGame. I have installed everything I believe is required but when I run the new project (mono game logo should pop up) I get these two lines in the output: Loaded assembly: /Users/Kristin/Projects/Test/Test/bin/Debug/Test.app/Contents/MonoBundle/Test.exe Loaded assembly: /Users/Kristin/Projects/Test/Test/bin/Debug/Test.app/Contents/MonoBundle/MonoMac.dll [External] and the new application that is started hangs without popping up a window. I