MonoGame / XNA Draw Polygon in Spritebatch
问题 i am currently writing a game with MonoGame and I need to draw textured shapes. I want to draw polygons with 4 corners. All my renderstuff is done with the spritebatch. I tried to use TriangleStripes, but it does not work very well for me, because I don't have any experience with shaders and mixing this with the rest of the spritebatch-rendercode seems complicated. One solution i thought about was to draw a quad and strech the texture with texturecoordinats. Is this possible somehow? I can't