Performance issues with MapKit on iOS6
问题 After updating to iOS 6 I have noticed sever performance decreases when panning or zooming a MKMapView with multiple overlays. An app I created has approximately 600 polygon overlays of various colours, and ran lag-free (even on older iOS devices) on iOS 5, now runs extremely laggily (when zooming & panning) on iOS 6, even on the latest devices. My hunch is that this is due to the fact the device has to actually dynamically create the map (since its vector based) rather than just display