Repitition of texture on pan gesture in Metal Shading Language
问题 I am new to metal shading language.So your kind guidance would be so helpful. I just repeated texture using metal as shown on below image (Image sequence). But it seems not smoothy.How can I make it to be appeared as smoothy line as done in following link for metal points.(overlapping Metal Point primitives and blending) At the moment what I do is allocating memory for vertex buffer (MTLBuffer) at each touch point in my gesture. code: func allocateMemoryForVetexBuffer(vertices: Array<Vertex>)