OpenGL ES deprecated in iOS 12 and SKShader
问题 I am very new to the concept and use of shaders in SpriteKit. I found this tutorial on how to render a Mandelbrot fractal with a custom shader file - Fractal.fsh - attached to a Color Sprite's Custom Shader property. https://www.weheartswift.com/fractals-Xcode-6/ It works fine and I thought to my self that learning about OpenGL ES and custom shaders in SpriteKit would be a fun exercise. According to Apple though, OpenGL ES is deprecated as of iOS 12. https://developer.apple.com/library