Three.js: Show world coordinate axes in corner of scene
问题 This is probably a very basic problem, but I haven't found a solution yet and it's been bugging me. I'd like to show arrows indicating the world coordinate directions (x, y, z) in the bottom right hand corner of the camera like is done in Maya, so that when rotating the camera around an object, or moving through a scene, you can still identify the directions of the world coordinates. I've tried to accomplish this using two different approaches and neither has worked so far. I have an object