mac-app-store

'xattr' command not working inside sandbox app

核能气质少年 提交于 2019-12-12 20:08:34
问题 We were working on an IDE for a long time and it has com.apple.security.app-sandbox mode. User can download requisite SDK from internet (out of the box) and use in our IDE for development. Prior to use those SDK file we many time noticed files have quarantine attributes (com.apple.quarantine). Such files were forbidden to use inside a sandbox app in El Capitan due to it's tighter restriction policies. To overcome such blocker we decides to run a bash script prior to use those SDK files inside

App for Mac App Store doesn't run when signed

不打扰是莪最后的温柔 提交于 2019-12-12 17:20:36
问题 I'm new to development for Mac App Store and I'm trying to test my first signed app in development environment (just before get into the mess of receipt validation !). I went through the following steps: 1) I created 3 certificates a) Mac App b) Mac Installer c) Development (If I don't create this certificate, I can't create the development provisioning profile at next point 4) 2) I created an App ID 3) I registered my systems 4) I created Development Provisioning Profile 5) I installed the

The Bundle is Invalid Mac OS X

纵饮孤独 提交于 2019-12-12 15:09:38
问题 I've been having problems uploading my app to the app store. Every time I've uploaded the app to apple it said Invaild Binary so I tried to Validate the archived app in Xcode organizer and I'm getting this error: This bundle is invalid. Apple is not currently accepting applications built with this version of the SDK. Does this mean that the app is created for the first time in a too old version of xcode? I'm currently running Xcode 4.1 but I can't remember what version the app was created in

How to submit apps to mac app store with xcode 3.2.5

天大地大妈咪最大 提交于 2019-12-12 10:47:08
问题 Well I have developed a mac app with Xcode 3.2.5 . I have created the certificates and provisions also from mac app store. But the problem is .provisionprofile is not installing in Xcode. I am using Xcode 3.2.5. Can I not submit mac apps with this. Do I have to update the Xcode to version 4? 回答1: You must update to Xcode 4 in order to submit apps to the Mac App Store via Xcode. You might be able to submit apps using the Application Loader app, but I imagine that it uses the same methods as

How to configure & package Graphviz for Mac App Store?

ⅰ亾dé卋堺 提交于 2019-12-12 04:32:51
问题 I would like to distribute an App through the Mac App Store and will hence need to use Sandboxing. Problem is that I don't know how to configure Graphviz in a Sandbox-compatible way. Graphviz is based on plugins and requires that I: Use an environment variable (GVBINDIR) to set the plugin directory. The variable has to point to a directory within the Sandbox. Have a file in GVBINDIR directory location that is called config6 which is used to register plugin libraries. I could copy the file

Is there a way to programmatically mute the sound on OSX?

こ雲淡風輕ζ 提交于 2019-12-11 10:29:49
问题 Is there a way to programmatically mute the sound on OSX without using private APIs and in a way that is accepted by the Mac App Store. 回答1: FOR MAC OS X: This tutorial might be of assistance. FOR IOS: No. Sound Mute is a system-wide setting. So for applications developed using the official SDK cannot change (and in most cases cannot even access) system-wide settings. It is technically possible to change the system volume through the private AVSystemController class in Celestial.framework ,

Mac App Store - can't save a file

只谈情不闲聊 提交于 2019-12-11 08:04:48
问题 Are there any restrictions as far as saving files when you distribute an app over the Mac App Store? If I compile and run my app from my computer it works fine - it saves the configuration. However the version that was downloaded over the Mac App Store is not saving the configuration. I don't even see the config file. Anyone knows what is going on? This is the code that saves the config: -(void)saveConfig:(id)plist { NSString *path = [[[NSBundle mainBundle] resourcePath]

OSX Mac App Store: how to install a daemon shell script

拈花ヽ惹草 提交于 2019-12-11 04:26:55
问题 I'd like to write an app for the Mac App Store that involves installing a daemon. The daemon can be a dead-simple "Hello World" shell script, in either Bourne shell or Python. It should run automatically each time the machine boots. I tried to get the script installed using packagemaker , but was never able to quite figure it out (and then later learned that packagemaker was not compatible with the App Store anyway). Is there a way to install a shell script, such that it runs automatically on

What icons required for app to submit to MAC App Store?

好久不见. 提交于 2019-12-11 03:58:58
问题 Does anyone know of what size icons do I need to have in my binary to submit it to MAC App Store. Is there a special key under which I need to mention it or can I just include in Resources folder? 回答1: This is a moving target. Recommend going to Apple developer site for the latest updates in the maze of icon sizes... http://developer.apple.com/library/ios/#documentation/userexperience/conceptual/mobilehig/IconsImages/IconsImages.html 回答2: The full set required for application submission, for

Is anyone able to perform Receipt validation?

社会主义新天地 提交于 2019-12-11 03:05:44
问题 Is anyone now online able to perform receipt validation in a Mac application? Have you used the ASN generated files in the application? Are you able to produce a sample receipt by automatic popup of the iTunes authentication? 回答1: The best way I know to check receipts is by letting Receigen generate the code - different for each new version. It's probably more secure than what you can develop in a reasonable time. 回答2: I have it working, but i am using open source code to do it. Using this