rendering video on a texture in LibGDX
问题 i am new to LibGDX i'm building a game and i have an animated background that has about 10 seconds of animation (250 frames aprox.) since it's useless to try and build a sprite sheet for this (large background of course) is there a way to render video files are png sequence to a texture so i can have my animated background drawn in the game? 回答1: There is now an extension for video playback gdx-video. 回答2: If your idea is to put a texture on background and render the image and timely replace