Black Artifacts on Android in OpenGL ES 2
问题 I have an OpenGL ES 2 code base that runs on iOS, Android, and on PC via the PowerVR emulation libraries. When I run this code on an LG Optimus G LGE971, I see black artifacts on my model: http://imageshack.us/photo/my-images/594/renderartifacts.png/ My first reaction was that the near clipping plane might be the issue, but because these artifacts appear on only select devices, I do not believe that is the issue. Any other ideas on what might be causing this? Also, this isn't captured well in