OpenGL - Unable to render colors other than white after texture mapping
问题 I'm trying to render a colored cube after rendering other cubes that have textures. I have multiple "Drawer" objects that conform to the Drawer interface, and I pass each a reference to the GL object to the draw( final GL gl ) method of each individual implementing class. However, no matter what I do, I seem unable to render a colored cube. Code sample: gl.glDisable(GL.GL_TEXTURE_2D); gl.glColor3f( 1f, 0f, 0f ); gl.glBegin(GL.GL_QUADS); // Front Face Point3f point = player.getPosition(); gl