ios-animations

Rectangle progress bar swiftUI

浪子不回头ぞ 提交于 2020-06-08 13:13:06
问题 Hey does someone know how can I create rectangle progress bar in swiftUI? Something like this? https://i.stack.imgur.com/CMwB3.gif I have tried this: struct ProgressBar: View { @State var degress = 0.0 @Binding var shouldLoad: Bool var body: some View { RoundedRectangle(cornerRadius: cornerRadiusValue) .trim(from: 0.0, to: CGFloat(degress)) .stroke(Color.Scheme.main, lineWidth: 2.0) .frame(width: 300, height: 40, alignment: .center) .onAppear(perform: shouldLoad == true ? {self.start()} : {})

Rectangle progress bar swiftUI

≯℡__Kan透↙ 提交于 2020-06-08 13:13:02
问题 Hey does someone know how can I create rectangle progress bar in swiftUI? Something like this? https://i.stack.imgur.com/CMwB3.gif I have tried this: struct ProgressBar: View { @State var degress = 0.0 @Binding var shouldLoad: Bool var body: some View { RoundedRectangle(cornerRadius: cornerRadiusValue) .trim(from: 0.0, to: CGFloat(degress)) .stroke(Color.Scheme.main, lineWidth: 2.0) .frame(width: 300, height: 40, alignment: .center) .onAppear(perform: shouldLoad == true ? {self.start()} : {})

When is it appropriate to use Core Animation over UIView animation in common cases

ε祈祈猫儿з 提交于 2019-12-22 07:58:08
问题 This is related to a lot of little bugs that might stereotypically be considered minor by one person, but major by another. What I've noticed more and more, is that when using all flavors a UIView animateWithDuration: , it actually modifies things unnecessarily, such multiple properties of my views', to do a simple hide/reveal style animations, etc.. Things seem to be finicky in scenarios like a UINavigationBar not animating into position properly for a certain rotation transition, or a

Stop a UITableView from automatically scrolling

[亡魂溺海] 提交于 2019-12-19 11:45:12
问题 I have a UITableView that I'm autoscrolling with setContentOffset . Like so: CGFloat point = self.table.tblMinutes.contentSize.height - self.table.tblMinutes.bounds.size.height; [self.table.tblMinutes setContentOffset:CGPointMake(0, point) animated:false]; [self.table.tblMinutes layoutIfNeeded]; [UIView animateWithDuration:20.0 delay:0 options:UIViewAnimationOptionCurveLinear animations:^{ [self.table.tblMinutes setContentOffset:CGPointMake(0, point - 500) animated:false]; } completion:nil];

UiView.animateWithDuration Not Animating Swift

…衆ロ難τιáo~ 提交于 2019-12-12 13:53:24
问题 I am trying to animate show/hide of search bar using below code (The search bar should come from left and expand to right within 1-2 seconds). However, it doesn't animate and searchBar is immediately shown no matter how much time I put. I noticed following: Duration is not respected Not even delay is respected Animation is not happening. Component is immediately shown func collectionView(collectionView: UICollectionView, didSelectItemAtIndexPath indexPath: NSIndexPath) { //code to get

When is it appropriate to use Core Animation over UIView animation in common cases

此生再无相见时 提交于 2019-12-05 13:53:27
This is related to a lot of little bugs that might stereotypically be considered minor by one person, but major by another. What I've noticed more and more, is that when using all flavors a UIView animateWithDuration: , it actually modifies things unnecessarily, such multiple properties of my views', to do a simple hide/reveal style animations, etc.. Things seem to be finicky in scenarios like a UINavigationBar not animating into position properly for a certain rotation transition, or a header view not animating along with the status bar when it's frame updates, when when a view's sublayers

Stop a UITableView from automatically scrolling

柔情痞子 提交于 2019-12-01 13:58:18
I have a UITableView that I'm autoscrolling with setContentOffset . Like so: CGFloat point = self.table.tblMinutes.contentSize.height - self.table.tblMinutes.bounds.size.height; [self.table.tblMinutes setContentOffset:CGPointMake(0, point) animated:false]; [self.table.tblMinutes layoutIfNeeded]; [UIView animateWithDuration:20.0 delay:0 options:UIViewAnimationOptionCurveLinear animations:^{ [self.table.tblMinutes setContentOffset:CGPointMake(0, point - 500) animated:false]; } completion:nil]; What I want to achieve is for the scrolling to smoothly slow down and stop. I haven't been able to