inline-code

Inline webgl shader code in javascript

血红的双手。 提交于 2019-12-06 03:30:26
问题 I'm writing a simple Javascript library that makes use of some WebGL code. I'd like to include the shader sources inline in the .js file, because my alternatives are to include them as script tags in each page, or to have them as separate files which are loaded as AJAX. Neither of these options are particularly modular. However, due to the lack of multi-line strings in javascript, I don't have any good ideas for how to inline the WebGL code. Is there an approach I'm not thinking of? 回答1: Use

Concatenate two or more strings in inline code ASP.NET

可紊 提交于 2019-12-05 08:05:21
I am trying to place a * next to the name based on a condition. My code : <asp:Label ID="lblOne" runat="server" Text= '<%# Eval("name") + ((Eval("StatusId").Equals(0) && Eval("assignfilename") == null) ? " *" : "") %>' > </asp:Label> Thanks BB If you're pushing the limits of what you can easily handle with inline code, you could always write a function instead. Then you can do something like: <asp:Label ID="lblOne" runat="server" Text= '<%# EmitSomeText(Eval("name"), Eval("StatusId"), Eval("assignfilename")) %>' /> This lets you break a complex expression up into however many lines it needs to

Embed php js html code in tinymce, posible?

做~自己de王妃 提交于 2019-12-04 17:48:59
I have been looking a lot for it but haven't found anithing... (i want just some editor -i know the same it's hard to get done- like the one i'm using now, where i can share my code in my blog)(My own CMS) So, I guess some went through this one before, can i embed code using tinyMce ? any conclusion? thanks a lot PD: i've seen that stackoverflow uses a fork from WMD wich is not online but in github, anyone has an example of use? (only .js files there) PD2: thanks a lot, again! EDIT Well, after some replies got to prettyprint -> here wich only need to be loaded on $(document).ready() And will

Inline webgl shader code in javascript

故事扮演 提交于 2019-12-04 08:47:44
I'm writing a simple Javascript library that makes use of some WebGL code. I'd like to include the shader sources inline in the .js file, because my alternatives are to include them as script tags in each page, or to have them as separate files which are loaded as AJAX. Neither of these options are particularly modular. However, due to the lack of multi-line strings in javascript, I don't have any good ideas for how to inline the WebGL code. Is there an approach I'm not thinking of? Stefan Haustein Use a single string per line and then join them together, e.g. var shader = [ "// line1 ", "//

Can I use Extension Methods inline in an ASPX page?

╄→гoц情女王★ 提交于 2019-12-04 00:36:35
Is it possible to do something like this inline in an ASPX page? <%= Me.SomeExtensionMethod() %> I can't seem to figure out how to get this to work properly. I'm receiving an error saying that "SomeExtensionMethod" is not a member of the current Page object. I've added the necessary <%@ Import Namespace="..." %> directive at the top of my page. This Does work in code-behind. This isn't vitally important, but it would be good to know how to do in the future. Thanks! Michael Haren Try closing the .aspx page and opening it up again as per this answer . If that improves things at all (e.g. enable

Is it bad practice to write inline event handlers

。_饼干妹妹 提交于 2019-12-03 10:24:40
问题 Is it bad practice to write inline event handlers ? For me, I prefer use it when I want to use a local variable in the event handler like the following: I prefer this: // This is just a sample private void Foo() { Timer timer = new Timer() { Interval = 1000 }; int counter = 0; // counter has just this mission timer.Tick += (s, e) => myTextBox.Text = (counter++).ToString(); timer.Start(); } Instead of this: int counter = 0; // No need for this out of Boo & the event handler private void Boo()

Is it bad practice to write inline event handlers

柔情痞子 提交于 2019-12-03 00:53:37
Is it bad practice to write inline event handlers ? For me, I prefer use it when I want to use a local variable in the event handler like the following: I prefer this: // This is just a sample private void Foo() { Timer timer = new Timer() { Interval = 1000 }; int counter = 0; // counter has just this mission timer.Tick += (s, e) => myTextBox.Text = (counter++).ToString(); timer.Start(); } Instead of this: int counter = 0; // No need for this out of Boo & the event handler private void Boo() { Timer timer = new Timer() { Interval = 1000 }; timer.Tick += timer_Tick; timer.Start(); } void timer

Multiply defined linker error using inlined functions

蹲街弑〆低调 提交于 2019-11-29 12:47:06
The linker is reporting multiply defined errors for an inline function. I have the following code in a header file: struct Port_Pin { volatile uint32_t * port_addr_set_value; //!< Writing the pin value here sets the pin to high. volatile uint32_t * port_addr_clr_value; //!< Writing the pin value to this port clears the pin to low. volatile uint32_t * port_addr_read_value; //!< Address to read pin value. volatile uint32_t * port_addr_enable; //!< Writing the pin value here enables the pin (for reading or writing). volatile uint32_t * port_addr_disable; //!< Writing the pin value here disables

C++'s “inline” - how strong a hint is it for GCC and Clang/LLVM?

时光怂恿深爱的人放手 提交于 2019-11-29 09:19:58
In C++, the keyword "inline" serves two purposes. First, it allows a definition to appear in multiple translation units. Second, it's a hint to the compiler that a function should be inlined in the compiled code. My question: in code generated by GCC and Clang/LLVM, does the keyword "inline" have any bearing on whether a function is inlined? If yes, in what situations? Or is the hint completely ignored? Note this is a not a language question, it is a compiler-specific question. [Caveat: not a C++/GCC guru] You'll want to read up on inline here . Also, this, for GCC/C99. The extent to which

Multiply defined linker error using inlined functions

假如想象 提交于 2019-11-28 06:07:44
问题 The linker is reporting multiply defined errors for an inline function. I have the following code in a header file: struct Port_Pin { volatile uint32_t * port_addr_set_value; //!< Writing the pin value here sets the pin to high. volatile uint32_t * port_addr_clr_value; //!< Writing the pin value to this port clears the pin to low. volatile uint32_t * port_addr_read_value; //!< Address to read pin value. volatile uint32_t * port_addr_enable; //!< Writing the pin value here enables the pin (for