inheritance

Flutter: inherit from abstract stateless widget

风格不统一 提交于 2021-02-19 03:19:29
问题 I have a class that has to take a custom widget. This one can have two different implementations, so I would like to have an abstract class as interface and create two other classes those extend the abstract one. So, I have: abstract class ICustomWidget extends StatelessWidget{} class A extends ICustomWidget{ @override Widget build(BuildContext context) => //Implementation } class B extends ICustomWidget { @override Widget build(BuildContext context) => //Implementation } I want to ask if

Flutter: inherit from abstract stateless widget

大城市里の小女人 提交于 2021-02-19 03:19:00
问题 I have a class that has to take a custom widget. This one can have two different implementations, so I would like to have an abstract class as interface and create two other classes those extend the abstract one. So, I have: abstract class ICustomWidget extends StatelessWidget{} class A extends ICustomWidget{ @override Widget build(BuildContext context) => //Implementation } class B extends ICustomWidget { @override Widget build(BuildContext context) => //Implementation } I want to ask if

Flutter: inherit from abstract stateless widget

末鹿安然 提交于 2021-02-19 03:18:43
问题 I have a class that has to take a custom widget. This one can have two different implementations, so I would like to have an abstract class as interface and create two other classes those extend the abstract one. So, I have: abstract class ICustomWidget extends StatelessWidget{} class A extends ICustomWidget{ @override Widget build(BuildContext context) => //Implementation } class B extends ICustomWidget { @override Widget build(BuildContext context) => //Implementation } I want to ask if

Is it mandatory to call parent::__construct from the constructor of child class in PHP?

霸气de小男生 提交于 2021-02-19 01:40:58
问题 Is it mandatory to call the parent's constructor from the constructor in the child class constructor? To explain consider the following example: class Parent{ function __construct(){ //something is done here. } } class Child extends Parent{ function __construct(){ parent::__construct(); //do something here. } } This is quite normal to do it as above. But consider the following constructors of the class Child : function __construct(){ //Do something here parent::__construct(); } Is the above

In Python, are mixins equivalent to composition? If so, then why not just use composition?

↘锁芯ラ 提交于 2021-02-18 22:36:02
问题 I understand mixin as what looks like inheritance but what is more like composition. (edit: I tend to think giving additional functionality/attributes by mixin rather than giving another is-a relationship .) Mentally, I'm saying something like this when I use mixin: I'm giving you this mixin you are missing, rather than you are actually this mixin-type as well.(is-a) And I read few times, you should prefer composition over inheritance. We could just use straight compositions instead of mixins

In Python, are mixins equivalent to composition? If so, then why not just use composition?

荒凉一梦 提交于 2021-02-18 22:35:19
问题 I understand mixin as what looks like inheritance but what is more like composition. (edit: I tend to think giving additional functionality/attributes by mixin rather than giving another is-a relationship .) Mentally, I'm saying something like this when I use mixin: I'm giving you this mixin you are missing, rather than you are actually this mixin-type as well.(is-a) And I read few times, you should prefer composition over inheritance. We could just use straight compositions instead of mixins

What does this colon mean in this C# code?

做~自己de王妃 提交于 2021-02-18 22:24:32
问题 What does the : indicates in the class or interface definition in C#. public interface IServer : IServerManager, ISimulation, ISiteEx { /// <summary> /// Returns the highest game version that supported by this server. /// Higher versions aren't guaranteed to work perfect. /// </summary> Version MaxSupportedGameVersion { get; } /// <summary> /// Gets/sets the current server configuration. /// </summary> ServerConfiguration Configuration { get; set; } } 回答1: : is used to indicate that the

Python inheritance: pass all arguments from base to super class

本小妞迷上赌 提交于 2021-02-18 17:18:45
问题 I am not quite used to class inheritance in Python yet. All I want to do is simply pass all arguments from my base class to the super class when it is created: class A: def __init__(self, a, b): self.a = a self.b = b def do(self): c = self.a + self.b return B(c=c) class B(A): def __init__(self, c): self.c = c my_A = A(a=1, b=2) my_B = my_A.do() print(my_B.c) This works as expected. However, what I want is to also be able to call the arguments a and b from the x2 instance of the class my_B, so

R: Use active binding in object generator to conditionally add new class to R6 objects

半腔热情 提交于 2021-02-18 14:42:48
问题 I have a simple R6 object generator: thing <- R6Class("youngThing", private = list( ..age = 0), active = list( age = function(){ private$..age <- private$..age + 1 private$..age } ) ) That gives me a simple R6 object, where ..age increases by 1 every time the active age field is called: a_thing <- thing$new() a_thing$age # [1] 1 I want the object class of a_thing to change given a threshold value of the private field ..age , like this: class(a_thing) # [1] "youngThing" "R6" for(timestep in 1

When using multiple inheritance, why is this qualified name ambiguous?

会有一股神秘感。 提交于 2021-02-18 06:06:21
问题 I'm trying to access the member variable x in struct Top using a Bottom object. The code is the following: #include <cstdio> struct Top { public: int x = 1; }; struct Left : public Top { int x = 2; }; struct Right : public Top { int x = 3; }; struct Bottom : public Left, public Right { int x = 4; }; int main() { Bottom b; std::printf("value: %d\n", b.Left::Top::x); return 0; } This gives the following error using gcc 4.8: main.cpp: In function 'int main()': main.cpp:27:45: error: 'Top' is an